// @ts-check const assert = require("assert") const DiscordTypes = require("discord-api-types/v10") const passthrough = require("../../passthrough") const { discord, sync, db } = passthrough /** @type {import("../../matrix/api")} */ const api = sync.require("../../matrix/api") /** @type {import("../../matrix/file")} */ const file = sync.require("../../matrix/file") /** @type {import("./create-room")} */ const createRoom = sync.require("./create-room") /** @type {import("../../matrix/kstate")} */ const ks = sync.require("../../matrix/kstate") /** * @param {import("discord-api-types/v10").RESTGetAPIGuildResult} guild * @param {any} kstate */ async function createSpace(guild, kstate) { const name = kstate["m.room.name/"].name const topic = kstate["m.room.topic/"]?.topic || undefined assert(name) const roomID = await createRoom.postApplyPowerLevels(kstate, async kstate => { return api.createRoom({ name, preset: "private_chat", // cannot join space unless invited visibility: "private", power_level_content_override: { events_default: 100, // space can only be managed by bridge invite: 0 // any existing member can invite others }, invite: ["@cadence:cadence.moe"], // TODO topic, creation_content: { type: "m.space" }, initial_state: ks.kstateToState(kstate) }) }) db.prepare("INSERT INTO guild_space (guild_id, space_id) VALUES (?, ?)").run(guild.id, roomID) return roomID } /** * @param {DiscordTypes.APIGuild} guild] */ async function guildToKState(guild) { const avatarEventContent = {} if (guild.icon) { avatarEventContent.discord_path = file.guildIcon(guild) avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API } let history_visibility = "invited" if (guild["thread_metadata"]) history_visibility = "world_readable" const guildKState = { "m.room.name/": {name: guild.name}, "m.room.avatar/": avatarEventContent, "m.room.guest_access/": {guest_access: "can_join"}, // guests can join space if other conditions are met "m.room.history_visibility/": {history_visibility: "invited"} // any events sent after user was invited are visible } return guildKState } async function syncSpace(guildID) { /** @ts-ignore @type {DiscordTypes.APIGuild} */ const guild = discord.guilds.get(guildID) assert.ok(guild) /** @type {string?} */ const spaceID = db.prepare("SELECT space_id from guild_space WHERE guild_id = ?").pluck().get(guildID) const guildKState = await guildToKState(guild) if (!spaceID) { const spaceID = await createSpace(guild, guildKState) return spaceID // Naturally, the newly created space is already up to date, so we can always skip syncing here. } console.log(`[space sync] to matrix: ${guild.name}`) // sync channel state to room const spaceKState = await createRoom.roomToKState(spaceID) const spaceDiff = ks.diffKState(spaceKState, guildKState) await createRoom.applyKStateDiffToRoom(spaceID, spaceDiff) return spaceID } module.exports.createSpace = createSpace module.exports.syncSpace = syncSpace module.exports.guildToKState = guildToKState