const { SnowTransfer } = require("snowtransfer") const { Client: CloudStorm } = require("cloudstorm") let wasReadyBefore = false class DiscordClient { /** * @param {string} discordToken */ constructor(discordToken) { this.discordToken = discordToken this.snow = new SnowTransfer(discordToken) this.cloud = new CloudStorm(discordToken, { shards: "auto", reconnect: true, snowtransferInstance: this.snow, intents: [ "DIRECT_MESSAGES", "DIRECT_MESSAGE_REACTIONS", "DIRECT_MESSAGE_TYPING", "GUILDS", "GUILD_EMOJIS_AND_STICKERS", "GUILD_MESSAGES", "GUILD_MESSAGE_REACTIONS", "GUILD_MESSAGE_TYPING", "GUILD_WEBHOOKS", "MESSAGE_CONTENT" ], ws: { compress: false, encoding: "json" } }) /** @type {import("discord-typings").User} */ // @ts-ignore avoid setting as or null because we know we need to wait for ready anyways this.user = null /** @type {import("discord-typings").Application} */ // @ts-ignore this.application = null /** @type {Map} */ this.channels = new Map() /** @type {Map} */ this.guilds = new Map() /** * @type {Map>} * @private */ this.guildChannelMap = new Map() this.cloud.on("event", this.onPacket.bind(this)) } /** * @param {import("cloudstorm").IGatewayMessage} message * @private */ onPacket(message) { if (message.t === "READY") { if (wasReadyBefore) return wasReadyBefore = true /** @type {import("discord-typings").ReadyPayload} */ const typed = message.d this.user = typed.user this.application = typed.application console.log(`Discord logged in as ${this.user.username}#${this.user.discriminator} (${this.user.id})`) } else if (message.t === "GUILD_CREATE") { /** @type {import("discord-typings").Guild} */ const typed = message.d this.guilds.set(typed.id, typed) const arr = [] this.guildChannelMap.set(typed.id, arr) for (const channel of typed.channels || []) { arr.push(channel.id) this.channels.set(channel.id, channel) } } else if (message.t === "GUILD_DELETE") { /** @type {import("discord-typings").Guild} */ const typed = message.d this.guilds.delete(typed.id) const channels = this.guildChannelMap.get(typed.id) if (channels) { for (const id of channels) this.channels.delete(id) } this.guildChannelMap.delete(typed.id) } else if (message.t === "CHANNEL_CREATE" || message.t === "CHANNEL_DELETE") { /** @type {import("discord-typings").Channel} */ const typed = message.d if (message.t === "CHANNEL_CREATE") { this.channels.set(typed.id, typed) if (typed["guild_id"]) { // obj[prop] notation can be used to access a property without typescript complaining that it doesn't exist on all values something can have const channels = this.guildChannelMap.get(typed["guild_id"]) if (channels && !channels.includes(typed.id)) channels.push(typed.id) } } else { this.channels.delete(typed.id) if (typed["guild_id"]) { const channels = this.guildChannelMap.get(typed["guild_id"]) if (channels) { const previous = channels.indexOf(typed.id) if (previous !== -1) channels.splice(previous, 1) } } } } } } module.exports = DiscordClient