// @ts-check const assert = require("assert").strict const DiscordTypes = require("discord-api-types/v10") const Ty = require("../../types") const reg = require("../../matrix/read-registration") const passthrough = require("../../passthrough") const {discord, sync, db, select} = passthrough /** @type {import("../../matrix/file")} */ const file = sync.require("../../matrix/file") /** @type {import("../../matrix/api")} */ const api = sync.require("../../matrix/api") /** @type {import("../../matrix/kstate")} */ const ks = sync.require("../../matrix/kstate") /** @type {import("../../discord/utils")} */ const utils = sync.require("../../discord/utils") /** @type {import("./create-space")}) */ const createSpace = sync.require("./create-space") // watch out for the require loop /** * There are 3 levels of room privacy: * 0: Room is invite-only. * 1: Anybody can use a link to join. * 2: Room is published in room directory. */ const PRIVACY_ENUMS = { PRESET: ["private_chat", "public_chat", "public_chat"], VISIBILITY: ["private", "private", "public"], SPACE_HISTORY_VISIBILITY: ["invited", "world_readable", "world_readable"], // copying from element client ROOM_HISTORY_VISIBILITY: ["shared", "shared", "world_readable"], // any events sent after are visible, but for world_readable anybody can read without even joining GUEST_ACCESS: ["can_join", "forbidden", "forbidden"], // whether guests can join space if other conditions are met SPACE_JOIN_RULES: ["invite", "public", "public"], ROOM_JOIN_RULES: ["restricted", "public", "public"] } const DEFAULT_PRIVACY_LEVEL = 0 /** @type {Map>} channel ID -> Promise */ const inflightRoomCreate = new Map() /** * Async because it gets all room state from the homeserver. * @param {string} roomID */ async function roomToKState(roomID) { const root = await api.getAllState(roomID) return ks.stateToKState(root) } /** * @param {string} roomID * @param {any} kstate */ async function applyKStateDiffToRoom(roomID, kstate) { const events = await ks.kstateToState(kstate) return Promise.all(events.map(({type, state_key, content}) => api.sendState(roomID, type, state_key, content) )) } /** * @param {{id: string, name: string, topic?: string?, type: number, parent_id?: string?}} channel * @param {{id: string}} guild * @param {string | null | undefined} customName */ function convertNameAndTopic(channel, guild, customName) { // @ts-ignore const parentChannel = discord.channels.get(channel.parent_id) let channelPrefix = ( parentChannel?.type === DiscordTypes.ChannelType.GuildForum ? "" : channel.type === DiscordTypes.ChannelType.PublicThread ? "[⛓️] " : channel.type === DiscordTypes.ChannelType.PrivateThread ? "[🔒⛓️] " : channel.type === DiscordTypes.ChannelType.GuildVoice ? "[🔊] " : "") const chosenName = customName || (channelPrefix + channel.name); const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : ''; const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : ''; const channelIDPart = `Channel ID: ${channel.id}`; const guildIDPart = `Guild ID: ${guild.id}`; const convertedTopic = customName ? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}` : `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`; return [chosenName, convertedTopic]; } /** * Async because it may create the guild and/or upload the guild icon to mxc. * @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel * @param {DiscordTypes.APIGuild} guild * @param {{api: {getStateEvent: typeof api.getStateEvent}}} di simple-as-nails dependency injection for the matrix API */ async function channelToKState(channel, guild, di) { // @ts-ignore const parentChannel = discord.channels.get(channel.parent_id) /** Used for membership/permission checks. */ let guildSpaceID /** Used as the literal parent on Matrix, for categorisation. Will be the same as `guildSpaceID` unless it's a forum channel's thread, in which case a different space is used to group those threads. */ let parentSpaceID let privacyLevel if (parentChannel?.type === DiscordTypes.ChannelType.GuildForum) { // it's a forum channel's thread, so use a different space to group those threads guildSpaceID = await createSpace.ensureSpace(guild) parentSpaceID = await ensureRoom(channel.parent_id) privacyLevel = select("guild_space", "privacy_level", {space_id: guildSpaceID}).pluck().get() } else { // otherwise use the guild's space like usual parentSpaceID = await createSpace.ensureSpace(guild) guildSpaceID = parentSpaceID privacyLevel = select("guild_space", "privacy_level", {space_id: parentSpaceID}).pluck().get() } assert(typeof parentSpaceID === "string") assert(typeof guildSpaceID === "string") assert(typeof privacyLevel === "number") const row = select("channel_room", ["nick", "custom_avatar"], {channel_id: channel.id}).get() const customName = row?.nick const customAvatar = row?.custom_avatar const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, customName) const avatarEventContent = {} if (customAvatar) { avatarEventContent.url = customAvatar } else if (guild.icon) { avatarEventContent.url = {$url: file.guildIcon(guild)} } let history_visibility = PRIVACY_ENUMS.ROOM_HISTORY_VISIBILITY[privacyLevel] if (channel["thread_metadata"]) history_visibility = "world_readable" /** @type {{join_rule: string, allow?: any}} */ let join_rules = { join_rule: "restricted", allow: [{ type: "m.room_membership", room_id: guildSpaceID }] } if (PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel] !== "restricted") { join_rules = {join_rule: PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel]} } const everyonePermissions = utils.getPermissions([], guild.roles, undefined, channel.permission_overwrites) const everyoneCanMentionEveryone = utils.hasAllPermissions(everyonePermissions, ["MentionEveryone"]) const globalAdmins = select("member_power", ["mxid", "power_level"], {room_id: "*"}).all() const globalAdminPower = globalAdmins.reduce((a, c) => (a[c.mxid] = c.power_level, a), {}) /** @type {Ty.Event.M_Power_Levels} */ const spacePowerEvent = await di.api.getStateEvent(guildSpaceID, "m.room.power_levels", "") const spacePower = spacePowerEvent.users const channelKState = { "m.room.name/": {name: convertedName}, "m.room.topic/": {topic: convertedTopic}, "m.room.avatar/": avatarEventContent, "m.room.guest_access/": {guest_access: PRIVACY_ENUMS.GUEST_ACCESS[privacyLevel]}, "m.room.history_visibility/": {history_visibility}, [`m.space.parent/${parentSpaceID}`]: { via: [reg.ooye.server_name], canonical: true }, /** @type {{join_rule: string, [x: string]: any}} */ "m.room.join_rules/": join_rules, "m.room.power_levels/": { notifications: { room: everyoneCanMentionEveryone ? 0 : 20 }, users: {...spacePower, ...globalAdminPower} }, "chat.schildi.hide_ui/read_receipts": { hidden: true }, [`uk.half-shot.bridge/moe.cadence.ooye://discord/${guild.id}/${channel.id}`]: { bridgebot: `@${reg.sender_localpart}:${reg.ooye.server_name}`, protocol: { id: "discord", displayname: "Discord" }, network: { id: guild.id, displayname: guild.name, avatar_url: await file.uploadDiscordFileToMxc(file.guildIcon(guild)) }, channel: { id: channel.id, displayname: channel.name, external_url: `https://discord.com/channels/${guild.id}/${channel.id}` } } } return {spaceID: parentSpaceID, privacyLevel, channelKState} } /** * Create a bridge room, store the relationship in the database, and add it to the guild's space. * @param {DiscordTypes.APIGuildTextChannel} channel * @param guild * @param {string} spaceID * @param {any} kstate * @param {number} privacyLevel * @returns {Promise} room ID */ async function createRoom(channel, guild, spaceID, kstate, privacyLevel) { let threadParent = null if (channel.type === DiscordTypes.ChannelType.PublicThread) threadParent = channel.parent_id let spaceCreationContent = {} if (channel.type === DiscordTypes.ChannelType.GuildForum) spaceCreationContent = {creation_content: {type: "m.space"}} // Name and topic can be done earlier in room creation rather than in initial_state // https://spec.matrix.org/latest/client-server-api/#creation const name = kstate["m.room.name/"].name delete kstate["m.room.name/"] assert(name) const topic = kstate["m.room.topic/"].topic delete kstate["m.room.topic/"] assert(topic) const roomID = await postApplyPowerLevels(kstate, async kstate => { const roomID = await api.createRoom({ name, topic, preset: PRIVACY_ENUMS.PRESET[privacyLevel], // This is closest to what we want, but properties from kstate override it anyway visibility: PRIVACY_ENUMS.VISIBILITY[privacyLevel], invite: [], initial_state: await ks.kstateToState(kstate), ...spaceCreationContent }) db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, thread_parent) VALUES (?, ?, ?, NULL, ?)").run(channel.id, roomID, channel.name, threadParent) return roomID }) // Put the newly created child into the space, no need to await this _syncSpaceMember(channel, spaceID, roomID) return roomID } /** * Handling power levels separately. The spec doesn't specify what happens, Dendrite differs, * and Synapse does an absolutely insane *shallow merge* of what I provide on top of what it creates. * We don't want the `events` key to be overridden completely. * https://github.com/matrix-org/synapse/blob/develop/synapse/handlers/room.py#L1170-L1210 * https://github.com/matrix-org/matrix-spec/issues/492 * @param {any} kstate * @param {(_: any) => Promise} callback must return room ID * @returns {Promise} room ID */ async function postApplyPowerLevels(kstate, callback) { const powerLevelContent = kstate["m.room.power_levels/"] const kstateWithoutPowerLevels = {...kstate} delete kstateWithoutPowerLevels["m.room.power_levels/"] /** @type {string} */ const roomID = await callback(kstateWithoutPowerLevels) // Now *really* apply the power level overrides on top of what Synapse *really* set if (powerLevelContent) { const newRoomKState = await roomToKState(roomID) const newRoomPowerLevelsDiff = ks.diffKState(newRoomKState, {"m.room.power_levels/": powerLevelContent}) await applyKStateDiffToRoom(roomID, newRoomPowerLevelsDiff) } return roomID } /** * @param {DiscordTypes.APIGuildChannel} channel */ function channelToGuild(channel) { const guildID = channel.guild_id assert(guildID) const guild = discord.guilds.get(guildID) assert(guild) return guild } /* Ensure flow: 1. Get IDs 2. Does room exist? If so great! (it doesn't, so it needs to be created) 3. Get kstate for channel 4. Create room, return new ID Ensure + sync flow: 1. Get IDs 2. Does room exist? 2.5: If room does exist AND wasn't asked to sync: return here 3. Get kstate for channel 4. Create room with kstate if room doesn't exist 5. Get and update room state with kstate if room does exist */ /** * @param {string} channelID * @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow) * @returns {Promise} room ID */ async function _syncRoom(channelID, shouldActuallySync) { /** @ts-ignore @type {DiscordTypes.APIGuildChannel} */ const channel = discord.channels.get(channelID) assert.ok(channel) const guild = channelToGuild(channel) if (inflightRoomCreate.has(channelID)) { await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it } const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channelID}).get() if (!existing) { const creation = (async () => { const {spaceID, privacyLevel, channelKState} = await channelToKState(channel, guild, {api}) const roomID = await createRoom(channel, guild, spaceID, channelKState, privacyLevel) inflightRoomCreate.delete(channelID) // OK to release inflight waiters now. they will read the correct `existing` row return roomID })() inflightRoomCreate.set(channelID, creation) return creation // Naturally, the newly created room is already up to date, so we can always skip syncing here. } const roomID = existing.room_id if (!shouldActuallySync) { return existing.room_id // only need to ensure room exists, and it does. return the room ID } console.log(`[room sync] to matrix: ${channel.name}`) const {spaceID, channelKState} = await channelToKState(channel, guild, {api}) // calling this in both branches because we don't want to calculate this if not syncing // sync channel state to room const roomKState = await roomToKState(roomID) if (+roomKState["m.room.create/"].room_version <= 8) { // join_rule `restricted` is not available in room version < 8 and not working properly in version == 8 // read more: https://spec.matrix.org/v1.8/rooms/v9/ // we have to use `public` instead, otherwise the room will be unjoinable. channelKState["m.room.join_rules/"] = {join_rule: "public"} } const roomDiff = ks.diffKState(roomKState, channelKState) const roomApply = applyKStateDiffToRoom(roomID, roomDiff) db.prepare("UPDATE channel_room SET name = ? WHERE room_id = ?").run(channel.name, roomID) // sync room as space member const spaceApply = _syncSpaceMember(channel, spaceID, roomID) await Promise.all([roomApply, spaceApply]) return roomID } /** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. */ function ensureRoom(channelID) { return _syncRoom(channelID, false) } /** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. */ function syncRoom(channelID) { return _syncRoom(channelID, true) } async function _unbridgeRoom(channelID) { /** @ts-ignore @type {DiscordTypes.APIGuildChannel} */ const channel = discord.channels.get(channelID) assert.ok(channel) assert.ok(channel.guild_id) return unbridgeDeletedChannel(channel, channel.guild_id) } /** * @param {DiscordTypes.APIGuildChannel} channel * @param {string} guildID */ async function unbridgeDeletedChannel(channel, guildID) { const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get() assert.ok(roomID) const spaceID = select("guild_space", "space_id", {guild_id: guildID}).pluck().get() assert.ok(spaceID) // remove room from being a space member await api.sendState(roomID, "m.space.parent", spaceID, {}) await api.sendState(spaceID, "m.space.child", roomID, {}) // remove declaration that the room is bridged await api.sendState(roomID, "uk.half-shot.bridge", `moe.cadence.ooye://discord/${guildID}/${channel.id}`, {}) if ("topic" in channel) { // previously the Matrix topic would say the channel ID. we should remove that await api.sendState(roomID, "m.room.topic", "", {topic: channel.topic || ""}) } // send a notification in the room await api.sendEvent(roomID, "m.room.message", { msgtype: "m.notice", body: "⚠️ This room was removed from the bridge." }) // leave room await api.leaveRoom(roomID) // delete room from database db.prepare("DELETE FROM channel_room WHERE room_id = ? AND channel_id = ?").run(roomID, channel.id) } /** * Async because it gets all space state from the homeserver, then if necessary sends one state event back. * @param {DiscordTypes.APIGuildTextChannel} channel * @param {string} spaceID * @param {string} roomID * @returns {Promise} */ async function _syncSpaceMember(channel, spaceID, roomID) { const spaceKState = await roomToKState(spaceID) let spaceEventContent = {} if ( channel.type !== DiscordTypes.ChannelType.PrivateThread // private threads do not belong in the space (don't offer people something they can't join) && !channel["thread_metadata"]?.archived // archived threads do not belong in the space (don't offer people conversations that are no longer relevant) ) { spaceEventContent = { via: [reg.ooye.server_name] } } const spaceDiff = ks.diffKState(spaceKState, { [`m.space.child/${roomID}`]: spaceEventContent }) return applyKStateDiffToRoom(spaceID, spaceDiff) } async function createAllForGuild(guildID) { const channelIDs = discord.guildChannelMap.get(guildID) assert.ok(channelIDs) for (const channelID of channelIDs) { const allowedTypes = [DiscordTypes.ChannelType.GuildText, DiscordTypes.ChannelType.PublicThread] // @ts-ignore if (allowedTypes.includes(discord.channels.get(channelID)?.type)) { const roomID = await syncRoom(channelID) console.log(`synced ${channelID} <-> ${roomID}`) } } } module.exports.DEFAULT_PRIVACY_LEVEL = DEFAULT_PRIVACY_LEVEL module.exports.PRIVACY_ENUMS = PRIVACY_ENUMS module.exports.createRoom = createRoom module.exports.ensureRoom = ensureRoom module.exports.syncRoom = syncRoom module.exports.createAllForGuild = createAllForGuild module.exports.channelToKState = channelToKState module.exports.roomToKState = roomToKState module.exports.applyKStateDiffToRoom = applyKStateDiffToRoom module.exports.postApplyPowerLevels = postApplyPowerLevels module.exports._convertNameAndTopic = convertNameAndTopic module.exports._unbridgeRoom = _unbridgeRoom module.exports.unbridgeDeletedChannel = unbridgeDeletedChannel