// @ts-check const { SnowTransfer } = require("snowtransfer") const { Client: CloudStorm } = require("cloudstorm") const passthrough = require("../passthrough") const { sync } = passthrough /** @type {typeof import("./discord-packets")} */ const discordPackets = sync.require("./discord-packets") class DiscordClient { /** * @param {string} discordToken * @param {string} listen "full", "half", "no" - whether to set up the event listeners for OOYE to operate */ constructor(discordToken, listen = "full") { this.discordToken = discordToken this.snow = new SnowTransfer(discordToken) this.cloud = new CloudStorm(discordToken, { shards: [0], reconnect: true, snowtransferInstance: this.snow, intents: [ "DIRECT_MESSAGES", "DIRECT_MESSAGE_REACTIONS", "DIRECT_MESSAGE_TYPING", "GUILDS", "GUILD_EMOJIS_AND_STICKERS", "GUILD_MESSAGES", "GUILD_MESSAGE_REACTIONS", "GUILD_MESSAGE_TYPING", "GUILD_WEBHOOKS", "MESSAGE_CONTENT" ], ws: { compress: false, encoding: "json" } }) this.ready = false /** @type {import("discord-api-types/v10").APIUser} */ // @ts-ignore avoid setting as or null because we know we need to wait for ready anyways this.user = null /** @type {Pick} */ // @ts-ignore this.application = null /** @type {Map} */ this.channels = new Map() /** @type {Map} */ this.guilds = new Map() /** @type {Map>} */ this.guildChannelMap = new Map() if (listen !== "no") { this.cloud.on("event", message => discordPackets.onPacket(this, message, listen)) } const addEventLogger = (eventName, logName) => { this.cloud.on(eventName, (...args) => { const d = new Date().toISOString().slice(0, 19) console.error(`[${d} Client ${logName}]`, ...args) }) } addEventLogger("error", "Error") addEventLogger("disconnected", "Disconnected") addEventLogger("ready", "Ready") } } module.exports = DiscordClient