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No commits in common. "8915e8d96c9fb401d1972996cec318f9f68187d0" and "dbbb8281e6304c73ebd1b6be0e7a35bd86794f6b" have entirely different histories.

4 changed files with 18 additions and 38 deletions

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@ -63,8 +63,8 @@ Pressing buttons on web or using the /invite command on a guild will insert a ro
So here's all the technical changes needed to support self-service in v3:
- New guild_active table showing whether, and how, a guild is bridged.
- New guild_active table showing whether, and how, a guild is bridged
- When /invite command is used, INSERT OR IGNORE INTO state 1 and ensureRoom + ensureSpace.
- When bot is added through "easy mode" web button, REPLACE INTO state 1 and ensureSpace.
- When bot is added through "self-service" web button, REPLACE INTO state 0.
- Event dispatcher will only ensureRoom if the guild_active state is 1.
- When bot is added through "self-service" web button, REPLACE INTO state 2.
- Event dispatcher will only ensureRoom if the guild_active state is 1

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@ -279,17 +279,6 @@ function channelToGuild(channel) {
return guild
}
/**
* @param {string} channelID
* @param {string} guildID
*/
function existsOrAutocreatable(channelID, guildID) {
const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channelID}).get()
if (existing) return existing
const autocreate = select("guild_active", "autocreate", {guild_id: guildID}).pluck().get()
return autocreate
}
/*
Ensure flow:
1. Get IDs
@ -308,7 +297,6 @@ function existsOrAutocreatable(channelID, guildID) {
*/
/**
* Create room and/or sync room data. Please check that a channel_room entry exists or autocreate = 1 before calling this.
* @param {string} channelID
* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
* @returns {Promise<string>} room ID
@ -323,17 +311,9 @@ async function _syncRoom(channelID, shouldActuallySync) {
await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
}
const existing = existsOrAutocreatable(channelID, guild.id)
if (existing === 0) {
throw new Error("refusing to create a new matrix room when autocreate is deactivated")
}
const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channelID}).get()
if (!existing) {
throw new Error("refusing to craete a new matrix room when there is no guild_active entry")
}
if (existing === 1) {
const creation = (async () => {
const {spaceID, privacyLevel, channelKState} = await channelToKState(channel, guild, {api})
const roomID = await createRoom(channel, guild, spaceID, channelKState, privacyLevel)
@ -373,12 +353,12 @@ async function _syncRoom(channelID, shouldActuallySync) {
return roomID
}
/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. */
function ensureRoom(channelID) {
return _syncRoom(channelID, false)
}
/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. */
function syncRoom(channelID) {
return _syncRoom(channelID, true)
}

View file

@ -35,7 +35,7 @@ export type Models = {
guild_active: {
guild_id: string
autocreate: 0 | 1
autocreate: number
}
lottie: {

View file

@ -4,10 +4,6 @@ const DiscordTypes = require("discord-api-types/v10")
const assert = require("assert/strict")
const {discord, sync, db, select, from} = require("../../passthrough")
/** @type {import("../../d2m/actions/create-room")} */
const createRoom = sync.require("../../d2m/actions/create-room")
/** @type {import("../../d2m/actions/create-space")} */
const createSpace = sync.require("../../d2m/actions/create-space")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
@ -16,6 +12,17 @@ const api = sync.require("../../matrix/api")
* @returns {Promise<DiscordTypes.APIInteractionResponse>}
*/
async function _interact({data, channel, guild_id}) {
// Check guild is bridged
const spaceID = select("guild_space", "space_id", {guild_id}).pluck().get()
const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
if (!spaceID || !roomID) return {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: "This server isn't bridged to Matrix, so you can't invite Matrix users.",
flags: DiscordTypes.MessageFlags.Ephemeral
}
}
// Get named MXID
/** @type {DiscordTypes.APIApplicationCommandInteractionDataStringOption[] | undefined} */ // @ts-ignore
const options = data.options
@ -29,13 +36,6 @@ async function _interact({data, channel, guild_id}) {
}
}
// Ensure guild and room are bridged
db.prepare("INSERT OR IGNORE INTO guild_active (guild_id, autocreate) VALUES (?, 1)").run(guild_id)
const roomID = await createRoom.ensureRoom(channel.id)
assert(roomID)
const spaceID = select("guild_space", "space_id", {guild_id}).pluck().get()
assert(spaceID)
// Check for existing invite to the space
let spaceMember
try {