Wait for homeserver when bridge is first started
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parent
414da4caf4
commit
f92d280494
4 changed files with 84 additions and 11 deletions
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@ -14,6 +14,8 @@ const {sync} = passthrough
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/** @type {import("./discord-packets")} */
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const discordPackets = sync.require("./discord-packets")
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const CONNECTION_DEBUG = false
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class DiscordClient {
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/**
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* @param {string} discordToken
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@ -59,6 +61,7 @@ class DiscordClient {
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})
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}
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if (CONNECTION_DEBUG) {
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const addEventLogger = (eventName, logName) => {
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this.cloud.on(eventName, (...args) => {
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const d = new Date().toISOString().slice(0, 19)
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@ -70,5 +73,6 @@ class DiscordClient {
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addEventLogger("ready", "Ready")
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}
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}
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}
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module.exports = DiscordClient
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@ -1,12 +1,15 @@
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// @ts-check
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const assert = require("assert")
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const {scheduler} = require("timers/promises")
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const passthrough = require("../passthrough")
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const {sync} = passthrough
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/** @type {import("../matrix/homeserver-status")} */
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const homeserverStatus = sync.require("../matrix/homeserver-status")
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let checkedHomeserver = false
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/**
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* @param {import("./discord-client")} client
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* @param {import("cloudstorm").IGatewayMessage} message
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@ -48,6 +51,31 @@ async function onPacket(client, message, listen) {
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if (listen === "full") {
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try {
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/*
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Info about guilds is populated one guild at a time.
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For m->d bridging to work, the guild needs to be populated, so we need to have GUILD_CREATE for the guild.
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If we ping the homeserver, it will send us any pending events, so we need to wait for all GUILD_CREATES before we ping.
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We must attempt a ping because we don't want to try sending missed d->m messages to an offline homeserver.
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This delay can be removed if ONE of the following is done:
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1. m->d can queue incoming events until their guild exists in memory
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2. d->m missed messages can have their errors handled and added to queue, rather than pinging first
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*/
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let isMainCharacter = false
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if (!checkedHomeserver) {
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checkedHomeserver = true
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isMainCharacter = true
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console.log("Warming up guilds~")
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}
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await scheduler.wait(5000)
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if (isMainCharacter) {
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checkedHomeserver = true
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process.stdout.write("Connecting to homeserver... ")
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await homeserverStatus.homeserverStatus.waitForOnline(true)
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console.log("ok.\nReplaying past events. Welcome to Out Of Your Element.")
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} else {
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await homeserverStatus.homeserverStatus.waitForOnline(false)
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}
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await eventDispatcher.checkMissedExpressions(message.d)
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await eventDispatcher.checkMissedMessages(client, message.d)
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await eventDispatcher.checkMissedPins(client, message.d)
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@ -11,7 +11,7 @@ const discordPackets = sync.require("../d2m/discord-packets")
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/** @type {import("../matrix/api")} */
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const api = sync.require("../matrix/api")
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const DEBUG_HOMESERVER_STATUS = true
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const DEBUG_HOMESERVER_STATUS = false
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function debugHomeserverStatus(message) {
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if (DEBUG_HOMESERVER_STATUS) {
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@ -31,6 +31,19 @@ const homeserverStatus = new class HomeserverStatus {
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this.sm = new StateMachine("online")
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.defineState("online")
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.defineState("checking", {
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onEnter: [async () => {
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const pingResult = await api.ping().catch(e => ({ok: false}))
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if (pingResult.ok) {
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this.sm.doTransition("check ok")
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} else {
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this.sm.doTransition("check fail")
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}
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}],
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onLeave: [],
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transitions: new Map()
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})
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.defineState("offline", {
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onEnter: [() => {
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this.pingInterval = setInterval(async () => {
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@ -64,9 +77,12 @@ const homeserverStatus = new class HomeserverStatus {
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.defineUniversalTransition("error", "offline")
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.defineTransition("offline", "ping ok", "recovering")
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.defineTransition("recovering", "recovered", "online")
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.defineTransition("online", "check", "checking")
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.defineTransition("checking", "check ok", "recovering")
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.defineTransition("checking", "check fail", "offline")
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this.sm.on("enter", st => debugHomeserverStatus(`homeserver status: ${st}`))
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this.sm.setMaxListeners(101)
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this.sm.freeze()
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}
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@ -74,6 +90,30 @@ const homeserverStatus = new class HomeserverStatus {
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return this.sm.currentStateName === "online"
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}
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/** @param {boolean} forceCheck */
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waitForOnline(forceCheck) {
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const onlinePromise = new Promise(resolve => {
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// Already online? Start check or just done
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if (this.sm.currentStateName === "online") {
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if (forceCheck) {
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this.sm.doTransition("check")
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} else {
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return resolve(null)
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}
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}
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// Checking or not online. Wait for online.
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const onlineListener = stateName => {
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if (stateName === "online") {
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this.sm.removeListener("enter", onlineListener)
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resolve(null)
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}
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}
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this.sm.on("enter", onlineListener)
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})
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return onlinePromise
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}
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/**
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* When offline or recovering, call this for incoming packets to queue them to be sent in order later.
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*/
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3
start.js
3
start.js
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@ -31,8 +31,9 @@ sync.require("./src/m2d/event-dispatcher")
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;(async () => {
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await migrate.migrate(db)
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process.stdout.write("Connecting to Discord... ")
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await discord.cloud.connect()
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console.log("Discord gateway started")
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console.log("ok.")
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sync.require("./src/web/server")
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await power.applyPower()
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