attempt to support THREAD_CREATE but it explodes
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4 changed files with 38 additions and 5 deletions
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@ -27,11 +27,13 @@ function getDiscordParseCallbacks(message, useHTML) {
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},
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},
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/** @param {{id: string, type: "discordChannel"}} node */
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/** @param {{id: string, type: "discordChannel"}} node */
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channel: node => {
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channel: node => {
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const {room_id, name, nick} = db.prepare("SELECT room_id, name, nick FROM channel_room WHERE channel_id = ?").get(node.id)
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const row = db.prepare("SELECT room_id, name, nick FROM channel_room WHERE channel_id = ?").get(node.id)
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if (room_id && useHTML) {
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if (!row) {
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return `<a href="https://matrix.to/#/${room_id}">#${nick || name}</a>`
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return `<#${node.id}>` // fallback for when this channel is not bridged
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} else if (useHTML) {
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return `<a href="https://matrix.to/#/${row.room_id}">#${row.nick || row.name}</a>`
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} else {
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} else {
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return `#${nick || name}`
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return `#${row.nick || row.name}`
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}
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}
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},
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},
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/** @param {{animated: boolean, name: string, id: string, type: "discordEmoji"}} node */
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/** @param {{animated: boolean, name: string, id: string, type: "discordEmoji"}} node */
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@ -44,6 +44,10 @@ const utils = {
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eventDispatcher.checkMissedMessages(client, message.d)
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eventDispatcher.checkMissedMessages(client, message.d)
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} else if (message.t === "THREAD_CREATE") {
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client.channels.set(message.d.id, message.d)
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} else if (message.t === "CHANNEL_UPDATE" || message.t === "THREAD_UPDATE") {
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} else if (message.t === "CHANNEL_UPDATE" || message.t === "THREAD_UPDATE") {
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client.channels.set(message.d.id, message.d)
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client.channels.set(message.d.id, message.d)
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@ -81,13 +85,19 @@ const utils = {
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if (message.t === "CHANNEL_UPDATE") {
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if (message.t === "CHANNEL_UPDATE") {
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await eventDispatcher.onChannelOrThreadUpdate(client, message.d, false)
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await eventDispatcher.onChannelOrThreadUpdate(client, message.d, false)
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} else if (message.t === "THREAD_CREATE") {
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console.log(message)
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// await eventDispatcher.onThreadCreate(client, message.d)
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} else if (message.t === "THREAD_UPDATE") {
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} else if (message.t === "THREAD_UPDATE") {
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await eventDispatcher.onChannelOrThreadUpdate(client, message.d, true)
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await eventDispatcher.onChannelOrThreadUpdate(client, message.d, true)
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} else if (message.t === "MESSAGE_CREATE") {
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} else if (message.t === "MESSAGE_CREATE") {
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console.log(message)
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await eventDispatcher.onMessageCreate(client, message.d)
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await eventDispatcher.onMessageCreate(client, message.d)
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} else if (message.t === "MESSAGE_UPDATE") {
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} else if (message.t === "MESSAGE_UPDATE") {
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console.log(message)
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await eventDispatcher.onMessageUpdate(client, message.d)
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await eventDispatcher.onMessageUpdate(client, message.d)
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} else if (message.t === "MESSAGE_DELETE") {
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} else if (message.t === "MESSAGE_DELETE") {
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@ -101,6 +101,17 @@ module.exports = {
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}
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}
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},
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},
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/**
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* @param {import("./discord-client")} client
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* @param {import("discord-api-types/v10").APIChannel} thread
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*/
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async onThreadCreate(client, thread) {
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console.log(thread)
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const parentRoomID = db.prepare("SELECT room_id FROM channel_room WHERE channel_id = ?").get(thread.parent_id)
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if (!parentRoomID) return // Not interested in a thread if we aren't interested in its wider channel
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await createRoom.syncRoom(thread.id)
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},
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/**
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/**
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* @param {import("./discord-client")} client
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* @param {import("./discord-client")} client
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* @param {import("discord-api-types/v10").GatewayChannelUpdateDispatchData} channelOrThread
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* @param {import("discord-api-types/v10").GatewayChannelUpdateDispatchData} channelOrThread
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10
notes.md
10
notes.md
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@ -9,6 +9,16 @@ A database will be used to store the discord id to matrix event id mapping. Tabl
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There needs to be a way to easily manually trigger something later. For example, it should be easy to manually retry sending a message, or check all members for changes, etc.
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There needs to be a way to easily manually trigger something later. For example, it should be easy to manually retry sending a message, or check all members for changes, etc.
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## Discord's gateway when a new thread is created from an existing message:
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1. Regular MESSAGE_CREATE of the message that it's going to branch off in the future. Example ID -6423
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2. It MESSAGE_UPDATEd the ID -6423 with this whole data: {id:-6423,flags: 32,channel_id:-2084,guild_id:-1727} (ID is the message ID it's branching off, channel ID is the parent channel containing the message ID it's branching off)
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3. It THREAD_CREATEd and gave us a channel object with type 11 (public thread) and parent ID -2084 and ID -6423.
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4. It MESSAGE_CREATEd type 21 with blank content and a message reference pointing towards channel -2084 message -6423. (That's the message it branched from in the parent channel.) This MESSAGE_CREATE got ID -4631 (a new ID). Apart from that it's a regular message object.
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5. Finally, as the first "real" message in that thread (which a user must send to create that thread!) it sent a regular message object with a new message ID and a channel ID of -6423.
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When viewing this thread, it shows the message branched from at the top, and then the first "real" message right underneath, as separate groups.
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## Current manual process for setting up a server
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## Current manual process for setting up a server
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1. Call createSpace.createSpace(discord.guilds.get(GUILD_ID))
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1. Call createSpace.createSpace(discord.guilds.get(GUILD_ID))
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