Backfill: Create new rooms when needed

This updates the backfill script to attempt to create rooms for unbridged rooms, rather than bombing out that the room isn't already bridged.

Co-authored-by: Cadence Ember <cadence@disroot.org>
Reviewed-on: #75
Co-authored-by: Bea <beanie@theargo.space>
Co-committed-by: Bea <beanie@theargo.space>
This commit is contained in:
Bea 2026-03-09 00:22:41 +00:00 committed by cadence
parent f5ee130463
commit ada3933d9c

View file

@ -10,7 +10,6 @@ if (!channelID) {
process.exit(1)
}
const assert = require("assert/strict")
const sqlite = require("better-sqlite3")
const backfill = new sqlite("scripts/backfill.db")
backfill.prepare("CREATE TABLE IF NOT EXISTS backfill (channel_id TEXT NOT NULL, message_id INTEGER NOT NULL, PRIMARY KEY (channel_id, message_id))").run()
@ -38,12 +37,8 @@ passthrough.select = orm.select
/** @type {import("../src/d2m/event-dispatcher")}*/
const eventDispatcher = sync.require("../src/d2m/event-dispatcher")
const roomID = passthrough.select("channel_room", "room_id", {channel_id: channelID}).pluck().get()
if (!roomID) {
console.error("Please choose a channel that's already bridged.")
process.exit(1)
}
/** @type {import("../src/d2m/actions/create-room")} */
const createRoom = sync.require("../src/d2m/actions/create-room")
;(async () => {
await discord.cloud.connect()
@ -60,6 +55,8 @@ async function event(event) {
if (!channel) return
const guild_id = event.d.id
try {
await createRoom.syncRoom(channelID)
let last = backfill.prepare("SELECT cast(max(message_id) as TEXT) FROM backfill WHERE channel_id = ?").pluck().get(channelID) || "0"
console.log(`OK, processing messages for #${channel.name}, continuing from ${last}`)
@ -79,4 +76,8 @@ async function event(event) {
}
process.exit()
} catch (e) {
console.error(e)
process.exit(1) // won't exit automatically on thrown error due to living discord connection, so manual exit is necessary
}
}