Partially revert fbc1b6f
				
					
				
			Since that commit, setup has not worked, because setup loads client which loads packets which prepares a statement for a table that does not exist yet, as database migrations have not been run. Alteratively, we could do migrations earlier in setup, but those would send a lot of log lines to the terminal in the middle of interactive prompting.
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					 1 changed files with 7 additions and 6 deletions
				
			
		|  | @ -6,8 +6,9 @@ const DiscordTypes = require("discord-api-types/v10") | |||
| const passthrough = require("../passthrough") | ||||
| const {sync, db} = passthrough | ||||
| 
 | ||||
| /** @type {{run: (guildID: string, channelID: string) => any}} */ | ||||
| const populateGuildID = db.prepare("UPDATE channel_room SET guild_id = ? WHERE channel_id = ?") | ||||
| function populateGuildID(guildID, channelID) { | ||||
| 	db.prepare("UPDATE channel_room SET guild_id = ? WHERE channel_id = ?").run(guildID, channelID) | ||||
| } | ||||
| 
 | ||||
| const utils = { | ||||
| 	/** | ||||
|  | @ -39,14 +40,14 @@ const utils = { | |||
| 				channel.guild_id = message.d.id | ||||
| 				arr.push(channel.id) | ||||
| 				client.channels.set(channel.id, channel) | ||||
| 				populateGuildID.run(message.d.id, channel.id) | ||||
| 				populateGuildID(message.d.id, channel.id) | ||||
| 			} | ||||
| 			for (const thread of message.d.threads || []) { | ||||
| 				// @ts-ignore
 | ||||
| 				thread.guild_id = message.d.id | ||||
| 				arr.push(thread.id) | ||||
| 				client.channels.set(thread.id, thread) | ||||
| 				populateGuildID.run(message.d.id, thread.id) | ||||
| 				populateGuildID(message.d.id, thread.id) | ||||
| 			} | ||||
| 
 | ||||
| 			if (listen === "full") { | ||||
|  | @ -103,7 +104,7 @@ const utils = { | |||
| 		} else if (message.t === "THREAD_CREATE") { | ||||
| 			client.channels.set(message.d.id, message.d) | ||||
| 			if (message.d["guild_id"]) { | ||||
| 				populateGuildID.run(message.d["guild_id"], message.d.id) | ||||
| 				populateGuildID(message.d["guild_id"], message.d.id) | ||||
| 				const channels = client.guildChannelMap.get(message.d["guild_id"]) | ||||
| 				if (channels && !channels.includes(message.d.id)) channels.push(message.d.id) | ||||
| 			} | ||||
|  | @ -131,7 +132,7 @@ const utils = { | |||
| 		} else if (message.t === "CHANNEL_CREATE") { | ||||
| 			client.channels.set(message.d.id, message.d) | ||||
| 			if (message.d["guild_id"]) { // obj[prop] notation can be used to access a property without typescript complaining that it doesn't exist on all values something can have
 | ||||
| 				populateGuildID.run(message.d["guild_id"], message.d.id) | ||||
| 				populateGuildID(message.d["guild_id"], message.d.id) | ||||
| 				const channels = client.guildChannelMap.get(message.d["guild_id"]) | ||||
| 				if (channels && !channels.includes(message.d.id)) channels.push(message.d.id) | ||||
| 			} | ||||
|  |  | |||
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