out-of-your-element/scripts/save-channel-names-to-db.js

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#!/usr/bin/env node
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// @ts-check
const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync")
const {reg} = require("../src/matrix/read-registration")
const passthrough = require("../src/passthrough")
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const db = new sqlite("ooye.db")
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const sync = new HeatSync({watchFS: false})
Object.assign(passthrough, {sync, db})
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const DiscordClient = require("../src/d2m/discord-client")
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const discord = new DiscordClient(reg.ooye.discord_token, "no")
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passthrough.discord = discord
;(async () => {
await discord.cloud.connect()
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console.log("Discord gateway started")
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const f = event => onPacket(discord, event, () => discord.cloud.off("event", f))
discord.cloud.on("event", f)
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})()
const expectedGuilds = new Set()
const prepared = db.prepare("UPDATE channel_room SET name = ? WHERE channel_id = ?")
/** @param {DiscordClient} discord */
function onPacket(discord, event, unsubscribe) {
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if (event.t === "READY") {
for (const obj of event.d.guilds) {
expectedGuilds.add(obj.id)
}
} else if (event.t === "GUILD_CREATE") {
expectedGuilds.delete(event.d.id)
// Store the channel.
for (const channel of event.d.channels || []) {
prepared.run(channel.name, channel.id)
}
// Checked them all?
if (expectedGuilds.size === 0) {
discord.cloud.disconnect()
unsubscribe()
// I don't know why node keeps running.
setTimeout(() => {
console.log("Stopping now.")
process.exit()
}, 1500).unref()
}
}
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}