out-of-your-element/d2m/event-dispatcher.js

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const assert = require("assert").strict
const {sync, db} = require("../passthrough")
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/** @type {import("./actions/send-message")}) */
const sendMessage = sync.require("./actions/send-message")
/** @type {import("./actions/edit-message")}) */
const editMessage = sync.require("./actions/edit-message")
/** @type {import("./actions/add-reaction")}) */
const addReaction = sync.require("./actions/add-reaction")
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// Grab Discord events we care about for the bridge, check them, and pass them on
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module.exports = {
/**
* @param {import("./discord-client")} client
* @param {import("discord-api-types/v10").GatewayMessageCreateDispatchData} message
*/
onMessageCreate(client, message) {
if (message.webhook_id) {
const row = db.prepare("SELECT webhook_id FROM webhook WHERE webhook_id = ?").pluck().get(message.webhook_id)
if (row) {
// The message was sent by the bridge's own webhook on discord. We don't want to reflect this back, so just drop it.
return
}
}
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/** @type {import("discord-api-types/v10").APIGuildChannel} */
const channel = client.channels.get(message.channel_id)
if (!channel.guild_id) return // Nothing we can do in direct messages.
const guild = client.guilds.get(channel.guild_id)
if (message.guild_id !== "112760669178241024" && message.guild_id !== "497159726455455754") return // TODO: activate on other servers (requires the space creation flow to be done first)
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sendMessage.sendMessage(message, guild)
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},
/**
* @param {import("./discord-client")} client
* @param {import("discord-api-types/v10").GatewayMessageUpdateDispatchData} message
*/
onMessageUpdate(client, data) {
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if (data.webhook_id) {
const row = db.prepare("SELECT webhook_id FROM webhook WHERE webhook_id = ?").pluck().get(message.webhook_id)
if (row) {
// The update was sent by the bridge's own webhook on discord. We don't want to reflect this back, so just drop it.
return
}
}
// Based on looking at data they've sent me over the gateway, this is the best way to check for meaningful changes.
// If the message content is a string then it includes all interesting fields and is meaningful.
if (typeof data.content === "string") {
/** @type {import("discord-api-types/v10").GatewayMessageCreateDispatchData} */
const message = data
/** @type {import("discord-api-types/v10").APIGuildChannel} */
const channel = client.channels.get(message.channel_id)
if (!channel.guild_id) return // Nothing we can do in direct messages.
const guild = client.guilds.get(channel.guild_id)
if (message.guild_id !== "112760669178241024" && message.guild_id !== "497159726455455754") return // TODO: activate on other servers (requires the space creation flow to be done first)
editMessage.editMessage(message, guild)
}
},
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/**
* @param {import("./discord-client")} client
* @param {import("discord-api-types/v10").GatewayMessageReactionAddDispatchData} data
*/
onReactionAdd(client, data) {
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if (data.user_id === client.user.id) return // m2d reactions are added by the discord bot user - do not reflect them back to matrix.
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if (data.emoji.id !== null) return // TODO: image emoji reactions
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console.log(data)
addReaction.addReaction(data)
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}
}