109 lines
3.6 KiB
JavaScript
109 lines
3.6 KiB
JavaScript
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// @ts-check
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const DiscordTypes = require("discord-api-types/v10")
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const Ty = require("../../types")
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const {discord, sync, db, select, from} = require("../../passthrough")
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const assert = require("assert/strict")
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/** @type {import("../../matrix/api")} */
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const api = sync.require("../../matrix/api")
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/** @param {DiscordTypes.APIContextMenuGuildInteraction} interaction */
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async function interact({data, channel, id, token, guild_id}) {
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const row = select("event_message", ["event_id", "source"], {message_id: data.target_id}).get()
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assert(row)
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// Can't operate on Discord users
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if (row.source === 1) { // discord
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return discord.snow.interaction.createInteractionResponse(id, token, {
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type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
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data: {
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content: `This command is only meaningful for Matrix users.`,
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flags: DiscordTypes.MessageFlags.Ephemeral
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}
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})
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}
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// Get the message sender, the person that will be inspected/edited
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const eventID = row.event_id
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const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
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assert(roomID)
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const event = await api.getEvent(roomID, eventID)
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const sender = event.sender
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// Get the space, where the power levels will be inspected/edited
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const spaceID = select("guild_space", "space_id", {guild_id}).pluck().get()
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assert(spaceID)
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// Get the power level
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/** @type {Ty.Event.M_Power_Levels} */
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const powerLevelsContent = await api.getStateEvent(spaceID, "m.room.power_levels", "")
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const userPower = powerLevelsContent.users?.[event.sender] || 0
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// Administrators equal to the bot cannot be demoted
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if (userPower >= 100) {
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return discord.snow.interaction.createInteractionResponse(id, token, {
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type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
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data: {
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content: `\`${sender}\` has administrator permissions. This cannot be edited.`,
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flags: DiscordTypes.MessageFlags.Ephemeral
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}
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})
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}
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await discord.snow.interaction.createInteractionResponse(id, token, {
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type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
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data: {
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content: `Showing permissions for \`${sender}\`. Click to edit.`,
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flags: DiscordTypes.MessageFlags.Ephemeral,
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components: [
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{
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type: DiscordTypes.ComponentType.ActionRow,
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components: [
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{
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type: DiscordTypes.ComponentType.StringSelect,
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custom_id: "permissions_edit",
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options: [
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{
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label: "Default",
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value: "default",
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default: userPower < 50
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}, {
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label: "Moderator",
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value: "moderator",
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default: userPower >= 50 && userPower < 100
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}
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]
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}
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]
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}
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]
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}
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})
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}
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/** @param {DiscordTypes.APIMessageComponentSelectMenuInteraction} interaction */
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async function interactEdit({data, channel, id, token, guild_id, message}) {
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// Get the person that will be inspected/edited
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const mxid = message.content.match(/`(@(?:[^:]+):(?:[a-z0-9:-]+\.[a-z0-9.:-]+))`/)?.[1]
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assert(mxid)
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// Get the space, where the power levels will be inspected/edited
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const spaceID = select("guild_space", "space_id", {guild_id}).pluck().get()
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assert(spaceID)
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// Do it
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const permission = data.values[0]
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const power = permission === "moderator" ? 50 : 0
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await api.setUserPower(spaceID, mxid, power)
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// TODO: Cascade permissions through room hierarchy (make a helper for this already, geez...)
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// ACK
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await discord.snow.interaction.createInteractionResponse(id, token, {
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type: DiscordTypes.InteractionResponseType.DeferredMessageUpdate
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})
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}
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module.exports.interact = interact
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module.exports.interactEdit = interactEdit
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