Fix loading desynced messages
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For example, in the construct room.
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ea6ccc08ee
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1 changed files with 19 additions and 15 deletions
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@ -144,22 +144,25 @@ class ReactiveTimeline extends ElemJS {
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}
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}
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tryAddGroups(event, indices) {
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tryAddGroups(event, indices) {
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const createGroupAt = i => {
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// if (printed++ < 100) console.log("tryadd success, created group")
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if (i === -1) {
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// here, -1 means at the start, before the first group
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i = 0 // jank but it does the trick
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}
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if (event.canGroup()) {
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const group = new EventGroup(this, [event])
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this.list.splice(i, 0, group)
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this.childAt(i, group)
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event.setGroup(group)
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} else {
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this.list.splice(i, 0, event)
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this.childAt(i, event)
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}
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}
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const success = indices.some(i => {
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const success = indices.some(i => {
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if (!this.list[i]) {
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if (!this.list[i]) {
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// if (printed++ < 100) console.log("tryadd success, created group")
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createGroupAt(i)
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if (i === -1) {
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// here, -1 means at the start, before the first group
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i = 0 // jank but it does the trick
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}
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if (event.canGroup()) {
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const group = new EventGroup(this, [event])
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this.list.splice(i, 0, group)
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this.childAt(i, group)
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event.setGroup(group)
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} else {
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this.list.splice(i, 0, event)
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this.childAt(i, event)
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}
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return true
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return true
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} else if (event.canGroup() && this.list[i] && this.list[i].canGroup() && this.list[i].data.sender === event.data.sender) {
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} else if (event.canGroup() && this.list[i] && this.list[i].canGroup() && this.list[i].data.sender === event.data.sender) {
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// if (printed++ < 100) console.log("tryadd success, using existing group")
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// if (printed++ < 100) console.log("tryadd success, using existing group")
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@ -167,7 +170,8 @@ class ReactiveTimeline extends ElemJS {
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return true
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return true
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}
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}
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})
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})
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if (!success) console.log("tryadd failure", indices, this.list.map(l => l.data.sender), event.data)
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// if (!success) console.log("tryadd failure", indices, this.list.map(l => l.data.sender), event.data) // I believe all the bugs are now fixed. Lol.
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if (!success) createGroupAt(indices[0])
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}
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}
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removeGroup(group) {
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removeGroup(group) {
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