added reward checking

This commit is contained in:
Saw, Hansly Kendrich 2022-09-15 18:16:09 +08:00
parent 71665f6984
commit f03997c4a4
6 changed files with 90 additions and 18 deletions

View file

@ -7,6 +7,7 @@ function RollOnInterface(muteSound = false, animation = true, times = 1) {
if (animation) {
if (muteSound == false) {soundEffects.hit.play();};
app_dice_appearanceToggle(false);
};
@ -19,8 +20,6 @@ function RollOnInterface(muteSound = false, animation = true, times = 1) {
function playSound() {
if (roll.result) {
soundEffects.ding.play()
} else {
soundEffects.fallout.play()
};
};
@ -43,7 +42,7 @@ function RollOnInterface(muteSound = false, animation = true, times = 1) {
$(dice_identifier).addClass(dice_className);
if ((value_dices_current == 4) || (value_dices_current == 1)) {
$(dice_identifier).addClass('orange-text');
$(dice_identifier).addClass('red-text text-accent-1');
} else {
$(dice_identifier).addClass('white-text');
}
@ -51,6 +50,25 @@ function RollOnInterface(muteSound = false, animation = true, times = 1) {
};
function showReward() {
let results = roll.result;
switch (results) {
case 1: M.toast({text: '', html: '<h4>Six fours!</h4>'}); break;
case 1.1: M.toast({text: '', html: '<h4>Six ones!</h4>'}); break;
case 1.2: M.toast({text: '', html: '<h4>Six of a kind!</h4>'}); break;
case 1.3: M.toast({text: '', html: '<h4>Five fours!</h4>'}); break;
case 1.4: M.toast({text: '', html: '<h4>Five of a kind!</h4>'}); break;
case 1.5: M.toast({text: '', html: '<h4>Four fours!</h4>'}); break;
case 2: M.toast({text: '', html: '<h4>Straight!</h4>'}); break;
case 2.1: M.toast({text: '', html: '<h4>Three of a kind!</h4>'}); break;
case 3: M.toast({text: '', html: '<h4>Four of a kind!</h4>'}); break;
case 4: M.toast({text: '', html: '<h4>Three fours!</h4>'}); break;
case 5: M.toast({text: '', html: '<h4>Two fours!</h4>'}); break;
case 6: M.toast({text: '', html: '<h4>One four!</h4>'}); break;
}
};
function rollEffect() {
$('.btn-floating').removeClass('pulse');
@ -61,10 +79,8 @@ function RollOnInterface(muteSound = false, animation = true, times = 1) {
};
setTimeout(function() {
rollEffect();
rollEffect(); showReward();
}, 750);
instance.next();
return (roll);
}