dice function now on the website
- jQuery was added to make this work. - Cards were removed.
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158 changed files with 69420 additions and 47 deletions
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@ -1,4 +1,6 @@
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/* https://en.wikipedia.org/wiki/Bo_Bing_(game) */
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/* roll.js
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Roll the dice!
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https://en.wikipedia.org/wiki/Bo_Bing_(game) */
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function randomNumber (minimum, maximum, times = 1) {
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let resultNumber = 0;
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@ -64,7 +66,7 @@ function rollDiceWithResults() {
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/* Six Ones */
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result_number = result_number + 0.1;
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};
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} else if (value_dices.every( (val, i, arr) => val === arr[0] )) {
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} else if ((value_dices_numbers.two == value_dices.length) || (value_dices_numbers.three == value_dices.length) || (value_dices_numbers.five == value_dices.length) || (value_dices_numbers.six == value_dices.length)) {
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/* Six of a Kind */
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result_number = 1.2;
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} else if (value_dices_numbers.four == 5) {
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@ -76,8 +78,36 @@ function rollDiceWithResults() {
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} else if (value_dices_numbers.four == 4) {
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/* Four Fours */
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result_number = 1.5;
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} else if (value_dices_numbers.every( (val, i, arr) => val === arr[0] )) {
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} else if ((value_dices_numbers.one == value_dices_numbers.two) && (value_dices_numbers.two == value_dices_numbers.three) && (value_dices_numbers.four == value_dices_numbers.three) && (value_dices_numbers.four == value_dices_numbers.five) && (value_dices_numbers.five == value_dices_numbers.six)) {
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/* Straight */
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result_number = 2;
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} else if ((value_dices_numbers.one == 4) || (value_dices_numbers.two == 4) || (value_dices_numbers.three == 4) || (value_dices_numbers.five == 4) || (value_dices_numbers.six == 4)) {
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/* Four of a Kind */
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result_number = 3;
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} else if ((value_dices_numbers.four) && (value_dices_numbers.four <= 3)) {
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if (value_dices_numbers.four == 3) {
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/* Three Fours */
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result_number = 4;
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} else if (value_dices_numbers.four == 2) {
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/* Two Fours */
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result_number = 5;
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} else {
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/* One Four */
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result_number = 6;
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}
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} else {
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let count_threes = 0;
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/* Three of a Kind */
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if (value_dices_numbers.one == 3) {count_threes++};
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if (value_dices_numbers.two == 3) {count_threes++};
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if (value_dices_numbers.three == 3) {count_threes++};
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if (value_dices_numbers.five == 3) {count_threes++};
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if (value_dices_numbers.six == 3) {count_threes++};
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if (count_threes == 2) {
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result_number = 3.2;
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};
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};
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let results = {'dice': value_dices,
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