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Update main.ts, main.py
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2 changed files with 294 additions and 0 deletions
146
main.ts
146
main.ts
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// the communicator data
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let communicator_data = {
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"radio" : {
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"groupID" : 1.0,
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"receivedSignal" : 0,
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}
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,
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"mode" : {
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"changeChannelMode" : false,
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}
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,
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"received" : {
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"ID" : 0,
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}
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,
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}
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// sound effects
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let communicator_sounds = {
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"beep" : {
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"tone" : Note.C5,
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"speed" : music.beat(BeatFraction.Eighth),
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}
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,
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"call" : {
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"tone" : Note.G,
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}
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,
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}
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function changeChannelMode(adjustIncrement: number = 0) {
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let device_groupID: string;
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let device_channelNumber: number;
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/**
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changeChannelMode allows the changing of radio channels.
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Parameters:
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adjustIncrement: (integer) how much to adjust
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Returns:
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groupID: (integer) the current channel ID
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*/
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// Enable the change channel and ID mode.
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communicator_data["mode"]["changeChannelMode"] = true
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// The groupID variable includes the channel number (integer) and the device's identifier (non-integer).
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if (adjustIncrement) {
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if (adjustIncrement >= 1) {
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// Increase the selected ID number!
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communicator_data["radio"]["groupID"] += 0.1
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} else if (adjustIncrement <= -1 && communicator_data["radio"]["groupID"] > 1) {
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// Decrease the selected ID number!
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communicator_data["radio"]["groupID"] = communicator_data["radio"]["groupID"] - 0.1
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}
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// Get device channel only.
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device_groupID = "" + communicator_data["radio"]["groupID"]
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device_channelNumber = parseInt(_py.py_string_split(device_groupID, ".")[0])
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// Set the group number properly.
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radio.setGroup(device_channelNumber)
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}
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// Stop the animation and show the number.
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led.stopAnimation()
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basic.showNumber(communicator_data["radio"]["groupID"])
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}
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function message_send() {
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/**
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Send the message.
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Parameters: none
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Returns: none
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*/
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// Convert
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let device_groupID = "" + communicator_data["radio"]["groupID"]
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// Get the device number only.
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let device_number = parseInt(_py.py_string_split(device_groupID, ".")[1])
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// Broadcast the message.
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radio.sendNumber(device_number)
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}
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function message_receive() {
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/**
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Display the received message.
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Parameters: none
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Returns: none
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*/
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// Get the device number only.
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let device_receive_number = communicator_data["received"]["ID"]
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// Display the device number.
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basic.showNumber(device_receive_number)
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// Ring.
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music.ringTone(communicator_sounds["call"]["tone"])
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// Pause.
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basic.pause(5000)
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// Stop.
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basic.clearScreen()
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music.stopAllSounds()
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}
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input.onButtonPressed(Button.AB, function on_button_pressed_ab() {
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// Play the button clicked sound.
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music.playTone(communicator_sounds["beep"]["tone"], communicator_sounds["beep"]["speed"])
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// Stop the animation.
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led.stopAnimation()
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// allow the toggling of channel changing
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if (!communicator_data["mode"]["changeChannelMode"]) {
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changeChannelMode()
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} else {
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communicator_data["mode"]["changeChannelMode"] = false
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basic.clearScreen()
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}
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})
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input.onButtonPressed(Button.A, function on_button_pressed_a() {
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// Play the button clicked sound.
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music.playTone(communicator_sounds["beep"]["tone"], communicator_sounds["beep"]["speed"])
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// Stop the animation.
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led.stopAnimation()
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if (communicator_data["mode"]["changeChannelMode"]) {
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changeChannelMode(-1)
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} else {
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// A button is mapped to short sounds.
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message_send()
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}
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})
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input.onButtonPressed(Button.B, function on_button_pressed_b() {
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// Play the button clicked sound.
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music.playTone(communicator_sounds["beep"]["tone"], communicator_sounds["beep"]["speed"])
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// Stop the animation.
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led.stopAnimation()
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if (communicator_data["mode"]["changeChannelMode"]) {
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changeChannelMode(1)
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} else {
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// B button is mapped to the longer sound
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message_send()
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}
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})
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radio.onReceivedNumber(function on_received_number(receivedNumber: number) {
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communicator_data["received"]["ID"] = receivedNumber
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message_receive()
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})
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