forked from cadence/out-of-your-element
		
	change syncSpace input parameters to fix the test
This commit is contained in:
		
							parent
							
								
									cd195f92e0
								
							
						
					
					
						commit
						40922ff479
					
				
					 4 changed files with 23 additions and 19 deletions
				
			
		| 
						 | 
				
			
			@ -68,7 +68,7 @@ function convertNameAndTopic(channel, guild, customName) {
 | 
			
		|||
 * @param {DiscordTypes.APIGuild} guild
 | 
			
		||||
 */
 | 
			
		||||
async function channelToKState(channel, guild) {
 | 
			
		||||
	const spaceID = await createSpace.ensureSpace(guild.id)
 | 
			
		||||
	const spaceID = await createSpace.ensureSpace(guild)
 | 
			
		||||
	assert.ok(typeof spaceID === "string")
 | 
			
		||||
 | 
			
		||||
	const row = select("channel_room", ["nick", "custom_avatar"], "WHERE channel_id = ?").get(channel.id)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -74,30 +74,28 @@ async function guildToKState(guild) {
 | 
			
		|||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * @param {string} guildID
 | 
			
		||||
 * @param {DiscordTypes.APIGuild} guild
 | 
			
		||||
 * @param {boolean} shouldActuallySync false if just need to ensure nspace exists (which is a quick database check),
 | 
			
		||||
 *                                     true if also want to efficiently sync space name, space avatar, and child room avatars
 | 
			
		||||
 * @returns {Promise<string>} room ID
 | 
			
		||||
 */
 | 
			
		||||
async function _syncSpace(guildID, shouldActuallySync) {
 | 
			
		||||
	/** @ts-ignore @type {DiscordTypes.APIGuild} */
 | 
			
		||||
	const guild = discord.guilds.get(guildID)
 | 
			
		||||
async function _syncSpace(guild, shouldActuallySync) {
 | 
			
		||||
	assert.ok(guild)
 | 
			
		||||
 | 
			
		||||
	if (inflightSpaceCreate.has(guildID)) {
 | 
			
		||||
		await inflightSpaceCreate.get(guildID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
 | 
			
		||||
	if (inflightSpaceCreate.has(guild.id)) {
 | 
			
		||||
		await inflightSpaceCreate.get(guild.id) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	const spaceID = select("guild_space", "space_id", "WHERE guild_id = ?").pluck().get(guildID)
 | 
			
		||||
	const spaceID = select("guild_space", "space_id", "WHERE guild_id = ?").pluck().get(guild.id)
 | 
			
		||||
 | 
			
		||||
	if (!spaceID) {
 | 
			
		||||
		const creation = (async () => {
 | 
			
		||||
			const guildKState = await guildToKState(guild)
 | 
			
		||||
			const spaceID = await createSpace(guild, guildKState)
 | 
			
		||||
			inflightSpaceCreate.delete(guildID)
 | 
			
		||||
			inflightSpaceCreate.delete(guild.id)
 | 
			
		||||
			return spaceID
 | 
			
		||||
		})()
 | 
			
		||||
		inflightSpaceCreate.set(guildID, creation)
 | 
			
		||||
		inflightSpaceCreate.set(guild.id, creation)
 | 
			
		||||
		return creation // Naturally, the newly created space is already up to date, so we can always skip syncing here.
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -136,14 +134,20 @@ async function _syncSpace(guildID, shouldActuallySync) {
 | 
			
		|||
	return spaceID
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/** Ensures the space exists. If it doesn't, creates the space with an accurate initial state. */
 | 
			
		||||
function ensureSpace(guildID) {
 | 
			
		||||
	return _syncSpace(guildID, false)
 | 
			
		||||
/**
 | 
			
		||||
 * Ensures the space exists. If it doesn't, creates the space with an accurate initial state.
 | 
			
		||||
 * @param {DiscordTypes.APIGuild} guild
 | 
			
		||||
 */
 | 
			
		||||
function ensureSpace(guild) {
 | 
			
		||||
	return _syncSpace(guild, false)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/** Actually syncs. Efficiently updates the space name, space avatar, and child room avatars. */
 | 
			
		||||
function syncSpace(guildID) {
 | 
			
		||||
	return _syncSpace(guildID, true)
 | 
			
		||||
/**
 | 
			
		||||
 * Actually syncs. Efficiently updates the space name, space avatar, and child room avatars.
 | 
			
		||||
 * @param {DiscordTypes.APIGuild} guild
 | 
			
		||||
 */
 | 
			
		||||
function syncSpace(guild) {
 | 
			
		||||
	return _syncSpace(guild, true)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -140,7 +140,7 @@ module.exports = {
 | 
			
		|||
	async onGuildUpdate(client, guild) {
 | 
			
		||||
		const spaceID = select("guild_space", "space_id", "WHERE guild_id = ?").pluck().get(guild.id)
 | 
			
		||||
		if (!spaceID) return
 | 
			
		||||
		await createSpace.syncSpace(guild.id)
 | 
			
		||||
		await createSpace.syncSpace(guild)
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -66,7 +66,7 @@ async function migrateGuild(guild) {
 | 
			
		|||
	console.log(`START MIGRATION of ${guild.name} (${guild.id})`)
 | 
			
		||||
 | 
			
		||||
	// Step 1: Create a new space for the guild (createSpace)
 | 
			
		||||
	const spaceID = await createSpace.syncSpace(guild.id)
 | 
			
		||||
	const spaceID = await createSpace.syncSpace(guild)
 | 
			
		||||
 | 
			
		||||
	let oldRooms = oldDB.prepare("SELECT matrix_id, discord_guild, discord_channel FROM room_entries INNER JOIN remote_room_data ON remote_id = room_id WHERE discord_guild = ?").all(guild.id)
 | 
			
		||||
	const migrated = db.prepare("SELECT discord_channel FROM migration WHERE migrated = 1").pluck().all()
 | 
			
		||||
| 
						 | 
				
			
			@ -132,6 +132,6 @@ async function migrateGuild(guild) {
 | 
			
		|||
	}
 | 
			
		||||
 | 
			
		||||
	// Step 5: Call syncSpace to make sure everything is up to date
 | 
			
		||||
	await createSpace.syncSpace(guild.id)
 | 
			
		||||
	await createSpace.syncSpace(guild)
 | 
			
		||||
	console.log(`Finished migrating ${guild.name} to Out Of Your Element`)
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue