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543 lines
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22 KiB
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Intellectual property
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=====================
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Regarding proprietary programs:
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Don't reference them. We don't need to get in trouble.
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Regarding free programs:
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Be careful referencing them, especially if they use a GPL-style license. I
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don't need that fucking licensing nightmare getting dragged into this. If it
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uses a 0BSD-style license, you can freely reference it, even copy it. I just
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ask that you properly credit the original.
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Trademarks:
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Don't bother with acknowledgements. Just make sure it's written in a way to
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not be mistaken for our own trademark.
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Program design
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==============
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Which language:
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C. We use C around here. It's honestly the only language I'm still comfortable
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with. I'm out of practice with anything else. Though, for what we do here, C is
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kinda the most suitable language we have anyways.
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In particular, though, of what I'm even familiar with, I don't like
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object-oriented programming, so no C++ or Java. Java's too bloated anyways.
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Same for Clojure. FORTRAN's not really useful here, though I do want to have
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a library for FORTRAN. And Prolog is really only useful as a proof language.
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So, really, C is the only thing I want to use (except where we need asm).
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Compatibility:
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We do compatibility here. Current, we're working off POSIX/the Single UNIX
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Specification, the ISO C standard, and the Filesystem Hierarchy Standard.
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Everything implemented should *not* conflict with these standards. We can add
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things here and there, where needed or where it might be fun. But anything added
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should either be something not specified by the standard (like the init system)
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or that is otherwise optional, e.g. a game.
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Non-standard features:
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Don't use them. For instance, don't use any GNU C extensions. You should be
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writing standard compliant code. Specifically, we use `-std=c99`.
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More on C standards:
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We use C99. However, there are some exceptions. For instance, we never use
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single-line comments (//). Instead, we always use block comments (/* */).
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Other things not to do include using trigraphs (why do those even still exist?)
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and writing anything in pre-standard style.
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Conditional compilation:
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I guess use if statements in functions where possible. Outside of functions,
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of course, use #if/#ifdef/#ifndef. In general, that's what you should do.
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Writing Programs
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================
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Standards:
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We obey POSIX around here. We want to implement all stuff found in the standards
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referenced above. We don't want to deviate where it matters. Where does it
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matter? Well, if the standard has something to say about it, it matters. For
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instance, the POSIX standard specifies that cat has the following form:
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cat [-u] [file...]
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Don't add shit to that. We don't need `cat -v`.
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If the standard doesn't have something to say, then consider the following:
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1. Are we considering implementation details?
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2. Is this optional, insofar as it's just a program that a user might install?
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In the first case, for instance, POSIX doesn't say how printf should do its
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thing. It says what printf needs to support (format specifiers, etc.) and what
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results it should put out, but it doesn't specify the internals. It's a black
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box. Here's what goes in, here's what goes out. What happens in the middle?
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That's up to us to decide. Anything like that is fair game. POSIX and SUS don't
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specify the initialization process/sequence for a UNIX system. Thus, how we
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actually start up the system, our init program, is completely up to us.
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In the second case, just make sure it's optional. Don't make it a key part of
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the system. Like, if we were to add a COBOL compiler, don't make it important.
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You should be able to remove the COBOL compiler from the system without it
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breaking things. It should basically function like a software package that the
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user'd install themselves. (In fact, you may just want to make it an installable
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software package.) Do keep in mind for this kind of stuff, if there's a
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standard, you should probably follow it. Like, if we do a COBOL compiler, follow
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the COBOL standards. Please.
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Robustness:
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In general, arbitrary limits should be avoided. In general, try to accommodate,
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e.g., long file names. It's okay to use, say, limits.h to get a limit for
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something like path name lengths, but try to not do something like that, to have
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a cap on that kinda stuff.
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Keep all non-printing characters found in files. Try to support different
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locales and character encodings, like UTF-8. There should be functions to help
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you deal with that stuff.
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Check for errors when making calls, especially system calls. In cases of errors,
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print a fucking error message. Nothing is more frustrating for an end user than
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having something fail and not being told why. (This was frustrating for me
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during my first attempt at moving FENIX's kernel to the higher half. grub-file
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tells you whether it's a valid multiboot header but not why it fails if it
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isn't. I still have no clue why it wasn't working.)
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Check memory allocation calls (malloc, calloc, realloc) for NULL return. Don't
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just assume it allocated successfully. Be careful with realloc. Don't just
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assume it's going to keep stuff in place.
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If you call free, don't try to reference that memory again. Assume that the
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moment you free'd it, something else immediately snapped that memory up.
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If a malloc/calloc/realloc fails, that should be a fatal error. The only
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exception should be in the login shell and related important system processes,
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like TTY. If those have failed calls, that needs to be dealt with somehow.
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After all, these are important bits. So, I don't know quite how to deal with
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that, but definitely keep that in mind.
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When declaring variables, most should be immediately initialized. For instance,
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if you create a variable for a flag, it should be initialized to a sane default.
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For example, if you want a flag for "hey, use this option", it should be
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initialized to whatever the default should be (off or on). This is especially
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important for static variables, which may be referenced by a different call
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without it being initialized, which would be bad!
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In the case of impossible conditions, print something to tell the user that
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the program's hit a bug. Sure, someone's going to have to go in with the source
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and a debugger and find that bug, but at least let the user know that a bug's
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occurred. That way, the program doesn't just stop and they have no idea why.
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You don't need to give a detailed explanation (though you may want to give some
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info that might be useful to someone who wants to debug), but at least give
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them something like "Oops, we've hit a bug! Killing <program>..." so they know
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that what they tried to do led to a bug.
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For exit values, don't just use error counts. Different errors should have
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different error values. In general, the POSIX standard will give you an idea
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of what error values matter, and you can define others as they're needed.
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For temporary files, you should generally put them in /tmp, but probably have
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some way for the user to tell the program where they might actually want temp.
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files to go. Check TMPDIR, maybe? (By the way, be careful with this stuff. You
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might hit security issues.)
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Library behaviour:
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Try to make functions reentrant. In general, if a function needs to be
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thread-safe, it'll be reentrant, but even if it doesn't, it's not the worst
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idea to make it reentrant. Even dynamic memory, though if it can't be avoided,
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then so be it.
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Also, some naming convention for you:
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- If it's a POSIX function/macro/whatever, use that name
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- Structs should be struct posix_name, not just posix_name
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- If it's a function/whatever for making something work, start it with a _
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- For instance _do_thing()
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Basically, if it's not supposed to be user-facing, start it with _. Otherwise,
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use a normal name, probably with one given in the standard.
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Formatting error messages:
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In compilers, use give error messages like so:
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<sourcefile>:<lineno>: <message>
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Line numbers start from 1.
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If it's a program, tell give an error message that tells the user the program
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and the issue. You'll probably want to also include a PID. For example:
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<program> (<PID>): <message>
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You might be able to get away with omitting the program and PID.
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Interface standards:
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Don't make behaviour specific to the name used. Even if we were to add GNU awk
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compatibility to our awk implementation, don't make whether it uses GNU awk
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mode dependent on whether you call awk or gawk. Make it a flag. In general,
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though, this probably won't be an issue.
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Don't make behaviour dependent on device. For instance, don't make output
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differ depending on whether we're using a VTTY or a proper physical TTY. Leave
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the specifics to the low-level interfaces (unless, of course, you're working on
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those low-level interface, in which case you should do what you need to do).
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The only exception is checking whether a thing is running interactively before
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printing out terminal control characters for things like color. Like, in cal,
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someone may just want to redirect that into a file. It shouldn't include the
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codes used to change the color of the current day. Also, if you're outputting
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binary data, maybe don't just send it to stdout. Ask, probably.
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Finding executable and stuff:
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Start with argv[0]. If it's a path name, it should be basename(argv[0]).
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That's all I have to say, really.
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GUIs:
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We're not really concerned about them at this point in time. When we get to
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that, we're gonna probably be running off the X Window System. We'll probably
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have our own WM/DE. But, again, we're not worried about that right now. Right
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now, we're focused on just getting the console level stuff up.
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CLIs:
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Follow POSIX guidelines for options. I've broken this next rule quite a bit,
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but maybe make use of getopt() for parsing arguments, instead of what I've been
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doing in manually searching for them.
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We're not doing long-named options. The idea is nice, but for now, we're
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sticking with the POSIX standard. Maybe we'll add 'em in one day. (I mean, I
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guess we could use them in non-POSIX utilities, but still.)
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Memory usage:
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Try to keep it reasonably low. Obviously, we don't need to keep it that low, but
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don't go using all the RAM just to print out a message.
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Valgrind's not the worst tool to play with. You might not need to worry about
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all the messages it gives, but in general, try to keep it quiet, unless that
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would really fuck up things otherwise. In other words, if it bitches at you
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about not freeing up memory before exiting, add in the necessary free()s.
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File usage:
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In general, /etc is where configuration for system-level stuff goes. Runtime
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created files should go in /var/cache or /tmp. You can also use /var/lib.
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Files may be stored in /usr, but be prepared for a read-only /usr. Don't assume
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you can write to /usr.
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Style and other important things about C
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========================================
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Formatting:
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Keep lines to 80 characters or less (especially since FENIX currently only
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supports 80 character lines).
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The open brace for any code block should go on the line where it starts.
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int main(void) {
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if(test) {
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do{
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} while(test);
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}
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}
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There should be a space before any open brace or after any close brace (if
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something follows said close brace).
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Keep any function definitions to one line. Like this:
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int main(void)
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not:
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int
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main(void)
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If a function definition is longer than 80 character, you are allowed to split
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it.
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For function bodies, use the following standards:
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No space between function/keyword and paren. Like this:
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int main(void)
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if(test)
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for(int i = 0; i < 10; i++)
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printf("Hello, World!\n");
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When splitting expressions, split after the operator:
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if(condition1 && condition2 &&
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condition3)
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Do-whiles, as hinted at above, should have the end brace and while on the same
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line, like so:
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do {
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thing();
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} while(test);
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For indentation, spaces, 2 spaces specifically. And, yeah. Use your brain on
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how to actually use that. (The exception to this rule is makefiles, which
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require tabs and a specific indentation style. Look up more on makefiles for
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that information.)
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Comments:
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Try to start programs and headers with a description of what it is. For example,
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from stdlib.h:
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/*
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* <stdlib.h> - standard library definitions
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*
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* This header is a part of the FENIX C Library and is free software.
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* You can redistribute and/or modify it subject to the terms of the
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* Clumsy Wolf Public License v4. For more details, see the file COPYING.
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*
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* The FENIX C Library is distributed WITH NO WARRANTY WHATSOEVER. See
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* The CWPL for more details.
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*/
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In general, it should say what the file/program is, what it does, and include
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that free software, no warranty header.
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Try to write comments in english, but if you can't then write it in your native
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language. I'd prefer you use english, since that's my native language. I also
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kinda understand spanish and know a small bit of danish. But, if you can't do
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english or spanish, write in what you know. Just romanize your comment. For
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instance, if you're writing in japanese, please use romaji instead of normal
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japanese script. Otherwise, things get weird.
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Probably not the worst idea to have a comment on what functions do, but don't
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feel like you *need* to add them, especially if the function has a sensible
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name. Like, if they function is called do_x(), you don't need a comment that
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says that it "Does X".
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Please only use one space after a sentence. It'll annoy me otherwise. Also, use
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complete sentences, capitalize sentences unless they start with a lowercase
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identifier, etc., etc.
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When commenting code, try not to comment the obvious. In general, if you need
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to have a comment on what a variable does, you need to re-name the variable.
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If you need to comment on what a block of code is doing, consider whether it
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needs to be that complicated or if you can simplify it. This isn't always true,
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but in general, try to keep to that rule of thumb.
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Using C constructs:
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Always declare the type of objects. Explicitly declare all arguments to
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functions and declare the return type of the function. So, it's `int var`, not
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just `var`, and it's `int main(void)`, not `main()`.
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When it comes to compiler options, use -Wall. Try to get rid of any warnings you
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can, but if you can't, don't fret about it.
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Be careful with linting tools. In general, don't bother with them, unless you
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think it'll help with a bug. Don't just run linting tools, though. Like, you
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generally don't need to bother casting malloc(). If your tool is telling you
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that you need to, you can probably ignore it.
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extern declarations should go at the start of a file or in a header. Don't put
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externs inside function if you can avoid it.
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Declare as many variables as you need. Sure, you can just carefully reuse the
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same variable for different things, but it's probably better to just make
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another variable. (The exception to this rule is counters like i, j, etc,
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unless you specifically need to preserve the value of one of them.)
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Avoid shadowing. If you declare a global variable, don't declare local variables
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with the same name.
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Declarations should either be on the same line or in multiple declarations.
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So, do this:
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int foo, bar;
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Or this:
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int foo;
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int bar;
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Not this:
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int foo,
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bar;
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In if-else statements, *always use brackets*. Please. It makes it much clearer
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as to what belongs to what. It'll keep you from ending up in a situation where
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you've accidentally got a function call outside of an if-statement that should
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actually be inside it. Also, single line else if.
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Typedef your structs in the declaration. Basically, your structure declarations
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should probably look like this:
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typedef struct _f_foo {
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/* Stuff goes here */
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} foo;
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Names:
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Don't be terse in your naming. Give it a descriptive english name. Like, name
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it `do_ending_newline`, not just `d`.
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If it's only used shortly for an obvious purpose, you can ignore this. Like,
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you can continue with for(int i = 0...). You don't need to name that variable
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something else like counter. We're programmers. We know what i is used for.
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Try not to use too many abbreviations in names. You can if you need to, but
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you should try not to.
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Use underscores to separate words in identifiers (snake_case), not CamelCase.
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If a variable is supposed to be a command-line flag, maybe include a comment
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for what option it's supposed to be (i.e. /* -b */). If your flags are those
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kinda octal things (04 for -x, 02 for -y, 01 for -z), definitely include a
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comment on what corresponds to what (/* 04: -x, 02: -y, 01: -z */).
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For names with constant values, you can probably decide on your own whether it's
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better to use an enum or #define. If you use a #define, the name should be in
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all uppercase ("DEFINE_CONST"). Enums should use lowercase ("enum_const").
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For file names, I guess try to keep them short (14 characters), but don't feel
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like you need to. It's not the worst idea for working with older UNIXes. Just
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don't feel the need to be compatible with DOS 8.3 filenames. We don't care about
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Microsoft's shit. Just other UNIXes.
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Portability:
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FENIX doesn't necessarily need to be portable, but should be portable purely
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as a result of being completely to standard. So, our programs should be able to
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run on any system that is standards compliant.
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In general, you should use features in the standard. Don't try to write an
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interface in a program if you can just use an interface in POSIX. Again, if
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you're doing kernel or libc dev, you can kinda fudge this, but for util dev,
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definitely use the standard interfaces.
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Don't worry about supporting non-UNIX systems. Windows? Don't worry about it.
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If you can do something using pure ISO C, then it doesn't hurt, but don't
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overcomplicate it if you can just use a POSIX function instead.
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Porting between CPU:
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For a start, we're not worried about anything not 32-bit or higher. 16-bit?
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Not a concern. In general, though, anything architecture dependent should be
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in an arch dir. So, the actual low-level kernel code? arch/i386 (or whatever
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arch you're writing for).
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In general, assume that your types will be as defined in limits.h.
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Don't assume endianness. Be careful about that stuff.
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Calling system functions:
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Just call the POSIX functions. Use standard interfaces to stuff.
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Internationalization:
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Um. Not sure how to handle this right now. If you want to port into another
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language, get in touch.
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Character set:
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Try to stick to ASCII. (This is why I asked for romaji earlier.)
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If you need non-ASCII, use UTF-8. Try to avoid this if possible.
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Quote characters:
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Be careful. Quotes are 0x22 ('"') and 0x27 ('''). Don't let your computer fuck
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that stuff up.
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If you're internationalizing, though, use the right quotes for stuff. Like, in
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French, you'd want «».
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mmap:
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Don't assume it works for everything or fails for everything.
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Try it on a file you want to use. If it fails, use read() and write().
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Documentation
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=============
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Man pages:
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The primary method of documenting stuff for FENIX is in the man pages. All else
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is secondary. Man pages should have a fairly standard format of:
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Title
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Synopsis
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Description
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Options
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Examples
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Author
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Copyright
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The title is fairly basic. Name the thing and give a short description. For
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instance: head - copy the first part of files.
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The synopsis is just a listing of how the program works. So, for head, it's
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head [-n number] file ...
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Any optional arguments should be in square brackets. Mutually exclusive options
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should be in the same brackets separated by pipes ([-s|-v]). Options that don't
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take a further parameter (unlike -n in the above example) can be grouped
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togethers if the software can take them that way ([-elm] for you can do -e, -l
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and/or -m, -el, -lm or -em, or -elm). Variable type stuff, like file or number
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should be """italicized""" (/fIvariable/fR). If you want to note that you can
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repeat the last argument, e.g. take multiple files, use ellipses.
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Description should give a full description of how it works. Tell what it does,
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note any oddities or behaviour to be noted, and give a quick rundown of how
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options change things.
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Options should list each option one by one and explain it in detail.
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|
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Examples should give at least one example of how to use it and what the example
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|
would do.
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|
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The author should be whoever wrote the program. List the original author(s).
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|
So, you may notice plenty of utils have the author as "Kat", since I, Kat, am
|
|
the one who wrote them.
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|
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|
Copyright should contain the following:
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|
Copyright (C) 2019 The FENIX Project
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|
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|
This software is free software. Feel free to modify it
|
|
and/or pass it around.
|
|
A lot of older man pages will list the copyright as:
|
|
Copyright (C) 2019 Katlynn Richey
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|
Not the worst idea to update that if you see it.
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|
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|
You might also want to include the package of a thing, if it's got one. For
|
|
example, utilities include:
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|
This <util> implementation is a part of the fenutils package.
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|
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|
Physical manual:
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|
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|
The secondary documentation is the manual written in roff. Practically, it
|
|
documents the same kinda things. Name, synopsis, options, etc. It also includes
|
|
some other stuff, like See Also, for related stuff; Diagnostics, for what all
|
|
errors it can produce; and Bugs, for any bugs in a program. Additionally, the
|
|
author field is different, and the details for that, along with other bits,
|
|
can be found in the Intro.
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|
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|
License for the manuals:
|
|
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|
The manuals are tentatively under CC-BY. Maybe I'll write my own license, like
|
|
with the CWPL. For now, though, it's CC-BY.
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|
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|
Credits:
|
|
|
|
In man pages (including physical), include the original author of the program,
|
|
not the author of the man page. (Generally, you should be writing the man
|
|
pages yourself anyways.)
|
|
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|
On the title page of the physical manual, all the folx behind the project should
|
|
be named. For now, this is fairly small. If it gets too big, we'll give them
|
|
all credit within the first few pages and have the author on the manual as
|
|
"The FENIX Project Manual Team".
|
|
|
|
On other manuals:
|
|
|
|
Don't copy other people's manuals wholesale. Try to write it yourself. The
|
|
exception is in working with the POSIX standard. Don't copy that wholesale, but
|
|
you can base your man page on the relevant POSIX page. Just know that the
|
|
POSIX page probably won't give you a complete man page!
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|
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|
Releases
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|
========
|
|
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|
I'll worry about that later. |