91 lines
1.6 KiB
C
91 lines
1.6 KiB
C
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#include <math.h>
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int __fpclassifyd(double x) {
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union fp {
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double d;
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long i;
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} f;
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f.d = x;
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if((f.i & 0x7fffffffffffffff) == 0) {
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return FP_ZERO;
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}
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if((f.i & 0x7ff0000000000000) == 0 && (f.i & 0xfffffffffffff != 0)) {
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return FP_SUBNORMAL;
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}
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if((f.i & 0x7ff0000000000000) == 0x7ff0000000000000) {
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if((f.i & 0xfffffffffffff) == 0) {
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return FP_INFINITE;
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}
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else {
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return FP_NAN;
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}
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}
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return FP_NORMAL;
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}
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int __fpclassifyf(float x) {
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union fp {
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float f;
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int i;
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} f;
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f.f = x;
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if((f.i & 0x7fffffff) == 0) {
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return FP_ZERO;
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}
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if((f.i & 0x7f800000) == 0 && (f.i & 0x7fffff != 0)) {
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return FP_SUBNORMAL;
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}
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if((f.i & 0x7f800000) == 0x7f800000) {
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if((f.i & 0x7fffff) == 0) {
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return FP_INFINITE;
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}
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else {
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return FP_NAN;
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}
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}
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return FP_NORMAL;
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}
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/*
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This is based off IEEE 754 binary128 (A.K.A quad-precision) FP numbers.
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Apparently, C tends to actually use 80-bit extended precision, which would
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mean this doesn't actually work. We'll worry about that later, though.
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-Kat
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*/
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int __fpclassifyl(long double x) {
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union fp {
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long double d;
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long long i;
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} f;
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f.d = x;
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if((f.i & 0x7fffffffffffffffffffffffffffffff) == 0) {
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return FP_ZERO;
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}
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if((f.i & 0x7fff0000000000000000000000000000) == 0 && (f.i & 0xffffffffffffffffffffffffffff != 0)) {
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return FP_SUBNORMAL;
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}
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if((f.i & 0x7fff0000000000000000000000000000) == 0x7fff0000000000000000000000000000) {
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if((f.i & 0xffffffffffffffffffffffffffff) == 0) {
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return FP_INFINITE;
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}
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else {
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return FP_NAN;
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}
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}
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return FP_NORMAL;
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}
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