#include "../archy_dwm.h" #include "../util.h" void tile(Monitor *m) { unsigned int i, n, h, mw, my, ty; Client *c; for (n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++); if (n == 0) return; if (n > m->nmaster) mw = m->nmaster ? m->ww * m->mfact : 0; else mw = m->ww; for (i = my = ty = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++) if (i < m->nmaster) { h = (m->wh - my) / (MIN(n, m->nmaster) - i); resize(c, m->wx, m->wy + my, mw - (2 * c->bw), h - (2 * c->bw), 0); if (my + HEIGHT(c) < m->wh) my += HEIGHT(c); } else { h = (m->wh - ty) / (n - i); resize(c, m->wx + mw, m->wy + ty, m->ww - mw - (2 * c->bw), h - (2 * c->bw), 0); if (ty + HEIGHT(c) < m->wh) ty += HEIGHT(c); } }