// // Created by anas on 08/28/23. // #ifndef GRUVBOX_DARK_HARD_H #define GRUVBOX_DARK_HARD_H static const char norm_fg[] = "#D5C4A1"; // light2 static const char norm_bg[] = "#1D2021"; // dark0_hard static const char norm_border[] = "#504945"; // dark2 static const char sel_fg[] = "#D79921"; // neutral_yellow static const char sel_bg[] = "#1D2021"; // dark0_hard static const char sel_border[] = "#7C6F64"; // dark4 static const char urg_fg[] = "#D5C4A1"; // light4 static const char urg_bg[] = "#FB4934"; // bright_red static const char urg_border[] = "#458588"; // neutral_blue static const char *colors[][3] = { /* fg bg border */ [SchemeNorm] = {norm_fg, norm_bg, norm_border}, // unfocused wins [SchemeSel] = {sel_fg, sel_bg, sel_border}, // the focused win [SchemeUrg] = {urg_fg, urg_bg, urg_border}, }; #endif //GRUVBOX_DARK_HARD_H