archy-dwm/layouts/tile.c

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void
tile(Monitor *m)
{
unsigned int i, n, h, mw, my, ty;
Client *c;
for (n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
if (n == 0)
return;
if (n > m->nmaster)
mw = m->nmaster ? m->ww * m->mfact : 0;
else
mw = m->ww;
for (i = my = ty = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
if (i < m->nmaster) {
h = (m->wh - my) / (MIN(n, m->nmaster) - i);
resize(c, m->wx, m->wy + my, mw - (2*c->bw), h - (2*c->bw), 0);
if (my + HEIGHT(c) < m->wh)
my += HEIGHT(c);
} else {
h = (m->wh - ty) / (n - i);
resize(c, m->wx + mw, m->wy + ty, m->ww - mw - (2*c->bw), h - (2*c->bw), 0);
if (ty + HEIGHT(c) < m->wh)
ty += HEIGHT(c);
}
}