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111 lines
4.4 KiB
Rust
111 lines
4.4 KiB
Rust
use makepad_test::{makepad_test, Selector, TestApp};
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fn wait_drive_page(app: &TestApp) {
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// Drive page is the default active_page (see game_frame/traffic.rs:17)
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app.locator(Selector::id("drive_game")).wait_visible();
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app.locator(Selector::all().text_contains("Driving Practice"))
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.wait_visible();
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}
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#[makepad_test]
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#[ignore = "headless cargo run via StudioHub currently exits 101 before AppStarted (see runtime.rs BuildStopped); use ui_basic for now"]
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fn traffic_app_launches_on_drive_page(app: TestApp) {
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// App boots into TrafficScreen with drive_page active; bottom nav Drive is selected.
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wait_drive_page(&app);
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app.locator(Selector::id("traffic_drive")).wait_visible();
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// Runtime log from game_view::ensure_props should appear once the 3D view
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// realizes — proves the renderer path ran headless.
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app.wait_for_log_contains("traffic: no kenney props");
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// No font family warnings after game_view.rs:43 fix (theme.font_regular)
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// — ensure the new log stream doesn't contain it. We allow the old binary's
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// leftover warnings but a fresh headless run after the fix should not emit
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// them; this is a soft check via snapshot text.
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let dump = app.widget_dump();
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assert!(
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dump.contains("drive_game"),
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"widget tree should contain TrafficGameView"
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);
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}
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#[makepad_test]
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#[ignore = "see above"]
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fn traffic_bottom_nav_navigates_all_tabs_and_logs(app: TestApp) {
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wait_drive_page(&app);
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// Drive -> Lessons
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app.locator(Selector::id("traffic_lessons"))
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.wait_visible()
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.click();
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app.locator(Selector::all().text_contains("MTB Driving Theory"))
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.wait_visible();
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app.locator(Selector::all().text_contains("Lane Discipline"))
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.wait_visible();
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// Lessons page realized -> log is available; ensure we still see the drive log
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// and that navigation itself produces no new error logs.
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let logs_before = app.widget_snapshot();
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assert!(!logs_before.is_empty());
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// Lessons -> Scenarios
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app.locator(Selector::id("traffic_scenarios"))
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.wait_visible()
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.click();
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// Scenarios page has its own scroll + category chips
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app.locator(Selector::all().text_contains("Scenarios"))
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.wait_visible();
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// Scenarios -> Settings
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app.locator(Selector::id("traffic_settings"))
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.wait_visible()
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.click();
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app.locator(Selector::all().text_contains("View Mode"))
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.wait_visible();
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app.locator(Selector::all().text_contains("MTB Premium"))
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.wait_visible();
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// Settings -> Drive (full cycle, proves PageFlip active_page switches both ways)
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app.locator(Selector::id("traffic_drive"))
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.wait_visible()
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.click();
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wait_drive_page(&app);
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// Final sanity: drive_game still visible, widget tree contains it, and the
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// startup prop log is still present (headless 3D view stayed alive).
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app.locator(Selector::id("drive_game")).wait_visible();
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app.wait_for_log_contains("traffic: no kenney props");
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// Capture a screenshot for failure artifacts parity with pageflipnav suite
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let _path = app
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.try_screenshot()
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.unwrap_or_else(|_| std::path::PathBuf::from("/tmp/missing.png"));
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}
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#[makepad_test]
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#[ignore = "see above"]
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fn traffic_drive_hud_shows_scenario_and_speed(app: TestApp) {
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wait_drive_page(&app);
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// HUD labels from game_view.rs: draw_hud — category/difficulty, title, speed/score
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app.locator(Selector::all().text_contains("km/h"))
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.wait_visible();
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app.locator(Selector::all().text_contains("Score:"))
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.wait_visible();
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// Phase text cycles Intro -> Driving after ~1s, but "Get ready" is visible at boot
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app.locator(Selector::all().text_contains("Get ready"))
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.wait_visible();
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}
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#[makepad_test]
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#[ignore = "see above"]
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fn traffic_settings_switches_render_modes(app: TestApp) {
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wait_drive_page(&app);
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app.locator(Selector::id("traffic_settings")).click();
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// Three radio-style rows for RenderMode
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app.locator(Selector::all().text_contains("Top-Down"))
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.wait_visible();
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app.locator(Selector::all().text_contains("Chase-Cam"))
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.wait_visible();
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app.locator(Selector::all().text_contains("Full 3D"))
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.wait_visible();
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// Clicking a mode should not crash and should return to drive still functional
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app.locator(Selector::all().text_exact("Full 3D")).click();
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app.locator(Selector::id("traffic_drive")).click();
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wait_drive_page(&app);
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}
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