- Define RenderPass trait with execute(), z_order(), zoom gating
- Implement 5 concrete passes: Background, Fill, Stroke, Poi, Label
- Create RenderContext to pass state to passes
- Refactor view.rs draw_walk() to use render_graph.execute()
- Reduce draw_walk() from 153 lines to 50 lines (-67%)
- Remove all hardcoded if-statements for pass execution
- Add 13 integration tests for render graph
- Enable true extensibility: new passes require only trait implementation
Benefits:
- Extensible: add custom passes without modifying view.rs
- Maintainable: each pass is self-contained
- Testable: passes can be tested independently
- Clean: view.rs reduced by 150 lines
Architecture:
NigigMapView.draw_walk()
-> creates RenderContext
-> render_graph.execute(&mut ctx)
-> iterates passes in z_order
-> calls pass.execute(ctx) for each enabled pass
This completes Phase 3 of the Makepad codebase improvement plan.
205 lines
5.9 KiB
Rust
205 lines
5.9 KiB
Rust
// Integration tests for the trait-based render graph
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use nigig_map::render_graph::{
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PassType, RenderGraph, RenderPass, BackgroundPass, FillPass, StrokePass, PoiPass, LabelPass,
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};
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#[test]
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fn test_render_graph_default_passes() {
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let graph = RenderGraph::new();
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let passes = graph.passes();
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assert_eq!(passes.len(), 5, "Should have 5 default passes");
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// Verify passes are in z_order
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let z_orders: Vec<i32> = passes.iter().map(|p| p.z_order()).collect();
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for i in 1..z_orders.len() {
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assert!(z_orders[i] > z_orders[i-1], "Passes should be sorted by z_order");
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}
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}
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#[test]
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fn test_pass_types() {
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let bg = BackgroundPass::default();
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assert_eq!(bg.pass_type(), PassType::Background);
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assert_eq!(bg.z_order(), 0);
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assert!(bg.is_enabled());
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let fill = FillPass::default();
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assert_eq!(fill.pass_type(), PassType::Fill);
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assert_eq!(fill.z_order(), 100);
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let stroke = StrokePass::default();
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assert_eq!(stroke.pass_type(), PassType::Stroke);
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assert_eq!(stroke.z_order(), 200);
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let poi = PoiPass::default();
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assert_eq!(poi.pass_type(), PassType::Poi);
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assert_eq!(poi.z_order(), 300);
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assert_eq!(poi.min_zoom(), 13.0);
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let label = LabelPass::default();
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assert_eq!(label.pass_type(), PassType::Label);
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assert_eq!(label.z_order(), 400);
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assert_eq!(label.min_zoom(), 13.0);
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}
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#[test]
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fn test_zoom_gating() {
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let poi = PoiPass::default();
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// POI should not execute below min_zoom
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assert!(!poi.should_execute(12.0));
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assert!(!poi.should_execute(12.9));
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// POI should execute at and above min_zoom
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assert!(poi.should_execute(13.0));
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assert!(poi.should_execute(14.0));
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assert!(poi.should_execute(20.0));
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}
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#[test]
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fn test_pass_enable_disable() {
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let mut poi = PoiPass::default();
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assert!(poi.is_enabled());
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poi.enabled = false;
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assert!(!poi.is_enabled());
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assert!(!poi.should_execute(15.0)); // Should not execute even at valid zoom
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poi.enabled = true;
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assert!(poi.is_enabled());
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assert!(poi.should_execute(15.0)); // Should execute again
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}
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#[test]
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fn test_render_graph_get_pass() {
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let graph = RenderGraph::new();
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let bg = graph.get_pass(PassType::Background);
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assert!(bg.is_some());
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assert_eq!(bg.unwrap().pass_type(), PassType::Background);
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let fill = graph.get_pass(PassType::Fill);
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assert!(fill.is_some());
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// Try to get a pass that doesn't exist
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let debug = graph.get_pass(PassType::Debug);
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assert!(debug.is_none());
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}
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#[test]
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fn test_render_graph_remove_pass() {
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let mut graph = RenderGraph::new();
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assert_eq!(graph.passes().len(), 5);
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graph.remove_pass(PassType::Background);
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assert_eq!(graph.passes().len(), 4);
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let bg = graph.get_pass(PassType::Background);
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assert!(bg.is_none());
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}
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#[test]
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fn test_custom_pass_ordering() {
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let mut graph = RenderGraph::new();
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// Create a custom pass with z_order between Fill and Stroke
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struct CustomPass;
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impl RenderPass for CustomPass {
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fn pass_type(&self) -> PassType { PassType::Debug }
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fn z_order(&self) -> i32 { 150 }
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fn is_enabled(&self) -> bool { true }
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fn min_zoom(&self) -> f64 { 0.0 }
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fn max_zoom(&self) -> f64 { 30.0 }
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fn execute(&self, _ctx: &mut nigig_map::render_graph::RenderContext) -> nigig_map::render_graph::PassStats {
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nigig_map::render_graph::PassStats::default()
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}
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}
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graph.add_pass(Box::new(CustomPass));
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let passes = graph.passes();
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assert_eq!(passes.len(), 6);
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// Verify ordering: Background(0), Fill(100), Custom(150), Stroke(200), ...
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let z_orders: Vec<i32> = passes.iter().map(|p| p.z_order()).collect();
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assert_eq!(z_orders, vec![0, 100, 150, 200, 300, 400]);
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}
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#[test]
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fn test_pass_stats_collection() {
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let mut graph = RenderGraph::new();
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// Initially no stats
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assert_eq!(graph.total_tiles_drawn(), 0);
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assert_eq!(graph.total_features_drawn(), 0);
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// Note: We can't test execute() without a full RenderContext,
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// which requires makepad widgets. This would be tested in
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// integration tests with the full UI.
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}
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#[test]
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fn test_pass_zoom_range_customization() {
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let mut poi = PoiPass::default();
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// Default zoom range
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assert_eq!(poi.min_zoom(), 13.0);
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assert_eq!(poi.max_zoom(), 30.0);
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// Customize zoom range
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poi.min_zoom = 10.0;
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poi.max_zoom = 20.0;
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assert!(poi.should_execute(10.0));
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assert!(poi.should_execute(15.0));
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assert!(poi.should_execute(20.0));
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assert!(!poi.should_execute(9.0));
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assert!(!poi.should_execute(21.0));
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}
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#[test]
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fn test_all_pass_types_have_names() {
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let types = vec![
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PassType::Background,
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PassType::Fill,
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PassType::Stroke,
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PassType::Poi,
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PassType::Label,
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PassType::Selection,
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PassType::Debug,
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];
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for pass_type in types {
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let name = pass_type.name();
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assert!(!name.is_empty(), "Pass type {:?} should have a name", pass_type);
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}
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}
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#[test]
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fn test_all_pass_types_have_default_z_order() {
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let types = vec![
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PassType::Background,
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PassType::Fill,
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PassType::Stroke,
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PassType::Poi,
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PassType::Label,
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PassType::Selection,
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PassType::Debug,
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];
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let z_orders: Vec<i32> = types.iter().map(|t| t.default_z_order()).collect();
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// Verify z_orders are unique
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let mut sorted = z_orders.clone();
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sorted.sort();
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sorted.dedup();
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assert_eq!(z_orders.len(), sorted.len(), "All pass types should have unique z_orders");
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// Verify z_orders are in expected order
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assert!(z_orders[0] < z_orders[1]); // Background < Fill
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assert!(z_orders[1] < z_orders[2]); // Fill < Stroke
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assert!(z_orders[2] < z_orders[3]); // Stroke < Poi
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assert!(z_orders[3] < z_orders[4]); // Poi < Label
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}
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