Integration Tests: - Add tile_decode_integration.rs with 17 test cases - Test simple and complex geometry decoding - Test security limit enforcement - Test error handling for malformed input - Test various OSM feature types - Test different zoom levels - Test Unicode tag handling Benchmarks: - Add tile_decode_bench.rs with 6 benchmark suites - Benchmark simple JSON decoding - Benchmark scaling with feature count (10-1000 features) - Benchmark MVT parsing performance - Benchmark geometry tessellation - Benchmark POI extraction (100 POIs) - Benchmark label extraction (50 labels) Fuzz Testing: - Add fuzz testing infrastructure with cargo-fuzz - Create 3 fuzz targets: MVT parser, Overpass parser, full pipeline - Test parsers with random input to find crashes and edge cases Test Runner: - Add tools/run_map_tests.sh for easy test execution - Support for unit, integration, bench, fuzz, and coverage tests - CI-friendly test execution Documentation: - Add PHASE6_TESTING_VALIDATION.md with comprehensive guide - Document test categories, running tests, and best practices - Include CI workflow examples and future improvements This completes Phase 6 of the code quality improvements.
270 lines
8 KiB
Rust
270 lines
8 KiB
Rust
//! Performance benchmarks for tile decoding and rendering
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//!
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//! These benchmarks measure the performance of critical paths in the map rendering pipeline.
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use criterion::{black_box, criterion_group, criterion_main, Criterion, BenchmarkId};
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use nigig_map::tile_decode::build_tile_buffers_from_body;
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use nigig_map::geometry::TileKey;
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use nigig_map::style::CompiledMapTheme;
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/// Benchmark decoding a simple Overpass JSON response
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fn bench_decode_simple_json(c: &mut Criterion) {
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let json = r#"{
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"version": 0.6,
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"elements": [
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{
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"type": "node",
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"id": 1,
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"lat": 52.3676,
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"lon": 4.9041,
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"tags": {"name": "Test"}
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},
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{
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"type": "way",
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"id": 2,
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"nodes": [10, 11, 12, 10],
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"tags": {"building": "yes"}
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},
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{"type": "node", "id": 10, "lat": 52.367, "lon": 4.904},
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{"type": "node", "id": 11, "lat": 52.368, "lon": 4.905},
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{"type": "node", "id": 12, "lat": 52.367, "lon": 4.905}
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]
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}"#;
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let tile_key = TileKey { z: 14, x: 8536, y: 5534 };
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let theme = CompiledMapTheme::default();
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c.bench_function("decode_simple_json", |b| {
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b.iter(|| {
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build_tile_buffers_from_body(black_box(tile_key), black_box(json), black_box(&theme))
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})
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});
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}
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/// Benchmark decoding with varying numbers of features
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fn bench_decode_scaling_features(c: &mut Criterion) {
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let mut group = c.benchmark_group("decode_scaling");
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for feature_count in [10, 50, 100, 500, 1000] {
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let json = generate_json_with_features(feature_count);
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let tile_key = TileKey { z: 14, x: 8536, y: 5534 };
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let theme = CompiledMapTheme::default();
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group.bench_with_input(
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BenchmarkId::new("features", feature_count),
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&feature_count,
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|b, _| {
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b.iter(|| {
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build_tile_buffers_from_body(
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black_box(tile_key),
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black_box(&json),
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black_box(&theme)
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)
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})
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}
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);
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}
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group.finish();
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}
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/// Benchmark MVT parsing (if we had test data)
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fn bench_mvt_parsing(c: &mut Criterion) {
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// This would require actual MVT binary test data
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// For now, we'll create a placeholder
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c.bench_function("mvt_parsing_placeholder", |b| {
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b.iter(|| {
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// Placeholder - would decode actual MVT data
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black_box(())
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})
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});
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}
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/// Benchmark geometry tessellation
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fn bench_tessellation(c: &mut Criterion) {
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let json = generate_complex_building_json();
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let tile_key = TileKey { z: 14, x: 8536, y: 5534 };
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let theme = CompiledMapTheme::default();
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c.bench_function("tessellate_complex_geometry", |b| {
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b.iter(|| {
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build_tile_buffers_from_body(black_box(tile_key), black_box(&json), black_box(&theme))
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})
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});
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}
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/// Benchmark POI extraction
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fn bench_poi_extraction(c: &mut Criterion) {
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let json = generate_json_with_pois(100);
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let tile_key = TileKey { z: 14, x: 8536, y: 5534 };
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let theme = CompiledMapTheme::default();
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c.bench_function("extract_pois_100", |b| {
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b.iter(|| {
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build_tile_buffers_from_body(black_box(tile_key), black_box(&json), black_box(&theme))
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})
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});
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}
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/// Benchmark label extraction and placement
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fn bench_label_extraction(c: &mut Criterion) {
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let json = generate_json_with_labels(50);
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let tile_key = TileKey { z: 14, x: 8536, y: 5534 };
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let theme = CompiledMapTheme::default();
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c.bench_function("extract_labels_50", |b| {
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b.iter(|| {
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build_tile_buffers_from_body(black_box(tile_key), black_box(&json), black_box(&theme))
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})
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});
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}
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// Helper functions to generate test data
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fn generate_json_with_features(count: usize) -> String {
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let mut elements = Vec::new();
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let mut node_id = 1000;
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for i in 0..count {
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// Create a simple building
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let base_lat = 52.367 + (i as f64 * 0.0001);
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let base_lon = 4.904 + (i as f64 * 0.0001);
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elements.push(format!(
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r#"{{"type": "way", "id": {}, "nodes": [{}, {}, {}, {}], "tags": {{"building": "yes"}}}}"#,
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i,
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node_id,
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node_id + 1,
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node_id + 2,
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node_id
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));
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elements.push(format!(
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r#"{{"type": "node", "id": {}, "lat": {}, "lon": {}}}"#,
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node_id, base_lat, base_lon
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));
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elements.push(format!(
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r#"{{"type": "node", "id": {}, "lat": {}, "lon": {}}}"#,
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node_id + 1, base_lat + 0.0001, base_lon
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));
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elements.push(format!(
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r#"{{"type": "node", "id": {}, "lat": {}, "lon": {}}}"#,
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node_id + 2, base_lat + 0.0001, base_lon + 0.0001
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));
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node_id += 3;
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}
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format!(
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r#"{{"version": 0.6, "elements": [{}]}}"#,
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elements.join(",")
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)
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}
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fn generate_json_with_pois(count: usize) -> String {
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let mut elements = Vec::new();
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let amenities = ["restaurant", "cafe", "bar", "pub", "fast_food"];
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for i in 0..count {
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let lat = 52.367 + (i as f64 * 0.0001);
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let lon = 4.904 + (i as f64 * 0.0001);
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let amenity = amenities[i % amenities.len()];
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elements.push(format!(
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r#"{{"type": "node", "id": {}, "lat": {}, "lon": {}, "tags": {{"amenity": "{}", "name": "POI {}"}}}}"#,
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i, lat, lon, amenity, i
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));
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}
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format!(
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r#"{{"version": 0.6, "elements": [{}]}}"#,
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elements.join(",")
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)
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}
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fn generate_json_with_labels(count: usize) -> String {
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let mut elements = Vec::new();
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let mut node_id = 1000;
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for i in 0..count {
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let base_lat = 52.367 + (i as f64 * 0.0001);
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let base_lon = 4.904 + (i as f64 * 0.0001);
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// Create a road with a name
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elements.push(format!(
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r#"{{"type": "way", "id": {}, "nodes": [{}, {}], "tags": {{"highway": "residential", "name": "Street {}"}}}}"#,
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i,
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node_id,
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node_id + 1,
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i
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));
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elements.push(format!(
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r#"{{"type": "node", "id": {}, "lat": {}, "lon": {}}}"#,
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node_id, base_lat, base_lon
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));
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elements.push(format!(
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r#"{{"type": "node", "id": {}, "lat": {}, "lon": {}}}"#,
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node_id + 1, base_lat + 0.0001, base_lon + 0.0001
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));
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node_id += 2;
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}
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format!(
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r#"{{"version": 0.6, "elements": [{}]}}"#,
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elements.join(",")
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)
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}
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fn generate_complex_building_json() -> String {
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// Create a complex building with many vertices
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let mut nodes = Vec::new();
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let mut node_ids = Vec::new();
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let num_vertices = 20;
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for i in 0..num_vertices {
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let angle = (i as f64 / num_vertices as f64) * 2.0 * std::f64::consts::PI;
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let radius = 0.0002 + (i as f64 * 0.00001);
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let lat = 52.3676 + radius * angle.sin();
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let lon = 4.9041 + radius * angle.cos();
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let node_id = 1000 + i;
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node_ids.push(node_id);
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nodes.push(format!(
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r#"{{"type": "node", "id": {}, "lat": {}, "lon": {}}}"#,
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node_id, lat, lon
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));
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}
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// Close the polygon
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node_ids.push(node_ids[0]);
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let way = format!(
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r#"{{"type": "way", "id": 1, "nodes": [{}], "tags": {{"building": "yes"}}}}"#,
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node_ids.iter().map(|id| id.to_string()).collect::<Vec<_>>().join(",")
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);
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let mut elements = vec![way];
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elements.extend(nodes);
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format!(
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r#"{{"version": 0.6, "elements": [{}]}}"#,
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elements.join(",")
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)
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}
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criterion_group!(
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benches,
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bench_decode_simple_json,
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bench_decode_scaling_features,
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bench_mvt_parsing,
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bench_tessellation,
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bench_poi_extraction,
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bench_label_extraction
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);
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criterion_main!(benches);
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