# Valhalla Pure Rust Routing Engine (`valhalla-rs`) ## Native Makepad Integration Guide & Architecture Overview `valhalla-rs` is a Pure Rust port and architectural rewrite of the **Valhalla Routing Engine**, designed specifically for cross-platform **Makepad UI Framework** applications (`nigig-rider`, `nigig-delivery`, `nigig-tow`, `nigig-mobility`). --- ## 1. Crate Architecture The suite is organized into modular pure Rust crates under `crates/apps/valhalla/`: ```text crates/apps/valhalla/ ├── valhalla # Top-level unified facade crate ├── valhalla-core # Midgard geometry & Baldr GraphTile binary bitfield reader ├── valhalla-cost # Auto, Bicycle, Pedestrian, Truck, & Transit costing profiles ├── valhalla-path # DoubleBucketQueue, A*, Bidi A*, Matrix, & MultiModal A* ├── valhalla-search # Location snapping & candidate edge locator (Loki) ├── valhalla-match # HMM Viterbi trajectory map matcher (Meili) ├── valhalla-narrative # Maneuver builder, NarrativeDictionary, & VerbalTextFormatter ├── valhalla-service # Tyr ValhallaActor service API ├── valhalla-makepad # Makepad UI overlay & DriverGuidanceController ├── valhalla-builder # OSM PBF tag parser, PbfReader, TileGenerator & shortcuts └── valhalla-diff # Golden differential parity test harness ``` --- ## 2. Quickstart & Integration Usage ### 2.1 Basic Route Query (`ValhallaActor`) ```rust use valhalla::{ValhallaActor, PointLL}; // Initialize actor with loaded GraphTiles let actor = ValhallaActor::new(tile_buffers); let origin = PointLL::new(36.8219, -1.2921); // Nairobi CBD let destination = PointLL::new(36.8050, -1.2650); // Westlands // Calculate route response let response = actor.route(origin, destination, "auto"); if response.status == 200 { println!("Total Distance: {} meters", response.directions.total_distance_meters); println!("Total Time: {} seconds", response.directions.total_time_secs); for maneuver in &response.directions.maneuvers { println!("Instruction: {}", maneuver.instruction); } } ``` ### 2.2 Live Driver Navigation & Off-Route Auto-Rerouting (`DriverGuidanceController`) ```rust use valhalla::{DriverGuidanceController, ValhallaActor, PointLL, GuidanceEvent}; let actor = ValhallaActor::new(tile_buffers); let mut controller = DriverGuidanceController::new(actor); // Set calculated route controller.set_active_route(route_response); // On GPS location update from robius-location let gps_coord = PointLL::new(36.8220, -1.2915); let events = controller.on_location_update(gps_coord, "auto"); for event in events { match event { GuidanceEvent::UpdatedHud(hud_data) => { println!("HUD Step: {}", hud_data.current_instruction); println!("Distance to turn: {}m", hud_data.distance_to_next_maneuver_meters); } GuidanceEvent::Rerouted(new_route) => { println!("Off-route detected! Auto-rerouted along new path."); } GuidanceEvent::ArrivedAtDestination => { println!("Arrived at destination!"); } } } // Generate GPU stroke overlay for nigig-map let overlay = controller.get_route_overlay(); ``` --- ## 3. Testing & CI Verification Run the isolated test harness across all 10 Valhalla subcrates: ```bash TEST_TARGET=valhalla ./tools/test-rust-clean.sh ``` All 45 unit and integration parity tests must pass cleanly under `rustfmt` and `clippy`.