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4 commits

Author SHA1 Message Date
Arena Agent
4371374bbb refactor(cad): track part mutations by generation (Phase 5.1, first increment)
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`SceneCache` decided whether its cached `CadScene` was stale by comparing
`scene.node_count()` against `parts.len()`. That is a guess, and its own
doc comment called it "a safety net for missing `mark_dirty()` calls" —
the real contract was "call `mark_dirty()` after every mutation", enforced
only by discipline across ~15 write sites and already violated by the
drawing tools, which push nodes directly.

The guess has a blind spot: delete one node and add another in the same
frame and the length is unchanged, so the cache reports clean and hands
back a scene describing the previous contents. Exports and picking then
run on stale geometry.

`CadViewport.parts` is now a `PartsStore` — the `Vec<CadNode>` plus a
monotonic `generation` that every mutating method bumps. You cannot get
`&mut` to the nodes without going through a method that bumps it, so
`SceneCache::scene_for(&store)` can compare generations exactly. Both the
length heuristic and the manual-`mark_dirty` requirement are gone as a
class, not fixed case by case.

`scene(&[CadNode])` is kept for callers that hold no store (tests, the
export path's detached copies) and now always rebuilds: without a
generation there is nothing to compare, and guessing is what caused the
bug.

Migration is incremental by design. `as_mut_vec()` is an escape hatch that
bumps unconditionally; three call sites still use it rather than turning
this into one 118-site commit. Sharing one document across the three
viewports (5.2) and retiring the remaining `mark_dirty` calls are separate
changes.

Also converted 10 duplicated `vp.parts.iter_mut().find(..)` blocks in
workspace.rs to the checked accessor.

Tests: 741 -> 750 passing, 0 failing. 9 new, including the delete-plus-add
case the old heuristic missed and an in-place edit with no `mark_dirty()`;
both were verified to fail against the restored length check.
2026-07-28 17:51:51 +00:00
Arena Agent
bf280c0fb6 refactor(cad): delete the dead Legacy command system and duplicate types
Phase 4 of CAD_ASSESSMENT_AND_PLAN.md: remove the second copy of things
the module carried alongside their replacements. No behaviour change.

Removed, after confirming each has no live caller:

- The entire LegacyCommand system: the trait, LegacyCommandCtx,
  LegacyUndoRedoStack and the six LegacyMovePart/Resize/Rotate/Add/Delete/
  ModifyPart structs, plus their tests. The editor has used the Command /
  UndoRedoStack pair since v19; the legacy set was still exported and
  still maintained, so grepping for a command type returned two answers.
- CadViewport::legacy_ctx(), which nothing called.
- CommandError::Legacy, which was never constructed.
- The duplicate DofConstraint in mod.rs and its two bridge From impls.
  Production reads cad_scene::DofConstraint exclusively; the legacy struct
  existed only so a conversion test could round-trip it.
- Three dead functions in exporters.rs. The dead write_3d_viewer also
  carried a bug the live path does not: it wrote an absolute filesystem
  path into the exported viewer's <model-viewer src>, which breaks the
  moment the folder is copied anywhere.

Renamed LegacyCommandCtxHolder -> CommandBorrows. Despite the name it
holds the *new* UndoRedoStack and is the split-borrow helper for the live
command path.

Also refreshed the v10/v13/v18b archaeology comments that referenced the
deleted types, and ported bench_command_execute_overhead to the live
Command/CadCommandCtx path so the measurement survives.

1,588 lines removed: commands.rs 1863 -> 1318, tests.rs 3754 -> 2840,
exporters.rs 186 -> 93.

Tests: 728 -> 714 passing, 0 failing. The 29 removed all exercised the
deleted system; verified by diffing the full test-name list before and
after, which also caught 16 live-system tests that merely *mentioned* a
Legacy type in passing and had to be kept.
Rebasing onto origin/main also required repairing that branch, which did
not compile (4 errors) and so had never run its own tests:
- lookup.rs: an over-eager .clone() removal left *bt.category, deref'ing a
  String field to an unsized str and breaking the key type.
- estimate_store.rs: two different tests shared one name; renamed both to
  say what they assert.
- Once building, 3 tests failed. EstimateStore::dispatch took an undo
  snapshot and emitted UndoRedoChanged even when the command was a no-op,
  so a rejected out-of-range edit still consumed an undo slot and cleared
  the redo stack. Command::Initialize also never cleared the room list, so
  re-initialising kept the previous run's rooms.
- spreadsheet-ui/workspace.rs: missing `use crate::model::WorkspaceModel`.
2026-07-28 17:37:21 +00:00
Arena Agent
3a910b9aa7 perf(cad): cut hover-pick cost and stop full relayouts during drags
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Phase 3 of CAD_ASSESSMENT_AND_PLAN.md. Measured first: the existing
benchmarks only covered export and the scene cache, both already fast, and
none touched the UI hot path. Added three that do, and recorded numbers in
BENCH_BASELINE.md.

pick_part broad phase: 2.1x less work per frame
  The per-part AABB was built from CadNode::size(). For CSG and extruded
  solids that has no closed form, so it meshes the solid to derive bounds
  (2ns parametric vs 886ns mesh-derived, a 443x cliff) - once per part on
  every mouse-move, despite the mesh already being in hand for the narrow
  phase. Now takes bounds directly from that mesh: 131us -> 63us per frame
  at 100 extruded parts.

  This also fixes a latent correctness bug. size() reports a symmetric
  extent about the origin, but an extruded polygon grows along +Y from its
  base plane, so the old broad-phase box sat in the wrong place and could
  reject a ray that actually hits.

Hover picking throttled by distance
  pick_part ray-casts every triangle of every part and ran on every
  MouseMove, including the sub-pixel jitter a stationary hand produces,
  which cannot change the answer. Skipped below HOVER_PICK_MIN_MOVE_PX
  (3px), well under PART_PICK_RADIUS so the highlight stays immediate.

Part drag no longer forces a full-tree relayout
  The MouseMove handler called cx.redraw_all() on top of area.redraw() for
  every motion event. The split viewports already resync on the next
  NextFrame via script_dirty. The other 81 call sites are on discrete
  actions (keypress, button, tool change) where a full redraw is
  once-per-gesture; orbit and pan were already correct.

Tests: 720 -> 728 passing, 0 failing. 6 new correctness tests covering the
throttle predicate and the mesh-bounds-vs-size distinction, plus 3 new
benchmarks (ignored by default, no timing assertions).
2026-07-28 17:18:13 +00:00
Arena Agent
b5471e32e3 fix(cad): make the crate buildable, testable and safe to ship
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Phases 0-2 of CAD_ASSESSMENT_AND_PLAN.md. The crate did not compile and no
test had ever run; it now builds clean with a green suite.

Build and CI (Phase 0)
- Pin all 33 git dependency manifests to an explicit rev. A branch
  dependency re-resolves on every build and is a code-execution path into
  CI if force-pushed.
- Commit Cargo.lock (540 packages). Producing it required fixing three
  resolution failures the workspace had always had: a non-existent
  makepad-widgets feature, two rusqlite versions both linking sqlite3, and
  four missed CellId call sites in spreadsheet-ui.
- Add .forgejo/workflows/nigig-build.yml.
- Replace five stale CAD docs that contradicted the code with one
  ARCHITECTURE.md; add PHASE0/1/2_STATUS.md and TEST_BASELINE.md.

Correctness (Phase 1)
- Rotation units: transform_point bound sin_cos() backwards, transposed X
  and Z, and applied axes in reverse order, so every exported STL was wrong
  even at zero rotation. It now shares the renderer's matrix helpers.
- GLB quaternions had norm 0.125 (half-angle applied to cos/sin, degrees
  read as radians) - invalid per the glTF spec.
- PDF wall/door/window yaw fed degrees to cos/sin.
- Fix a TOCTOU unwrap in touch picking; viewport.rs now has no unwrap().
- CommandContext gains update_node/insert_node_at/node_index: resize and
  modify were delete+create, silently moving nodes to the end of the scene.
- Wire MAX_UNDO_LEVELS (defined, exported, never read) and switch the undo
  stack to VecDeque; this also made the existing drag-merge logic reachable.
- CadNode::size() returned a fake 1x1x1 for CSG and extruded solids, making
  them unpickable outside a 1x1x1 box at their origin.
- Reject non-finite script input; makepad_csg clamps NaN rather than
  propagating it, so bad input produced silently wrong geometry.

Test baseline: 0 -> 722 passing, 0 failing
- 17 pre-existing failures fixed: 10 real defects (dependency-cycle
  detection, over-allocation of unassigned tasks, quote/backslash
  corruption on save, default rooms lost for all but the first region,
  RGA text ordering) and 7 tests that were themselves wrong, each checked
  against its production caller first.

Security (Phase 2)
- env!("CARGO_MANIFEST_DIR") was used as a runtime path in three places,
  including as the AI agent's working directory. All runtime data now goes
  under app_data_dir().
- Remove the hardcoded LAN LLM endpoint. It is now opt-in via
  NIGIG_CAD_LOCAL_OPENAI_URL/_MODEL and refuses plaintext HTTP to anything
  but loopback.
- Bound and content-sniff AI image attachments (8 MB cap, magic bytes);
  the MIME type came from the filename extension.
- Escape SVG/HTML output, and add SRI to the exported viewer's script tag.
  The pinned model-viewer@3.5.1 does not exist, so every exported viewer
  was silently broken; now 4.0.0 with a verified hash.
- Stop embedding $USER in exported PDFs and logging document content in
  release builds.
- CI now rejects reintroducing the runtime-path and hardcoded-endpoint
  classes; both gates were verified to fail on a reintroduced defect.

Add system_prompt.md and embed it with include_str!. The file was missing
from the repository, so the agent silently used a one-line fallback.
2026-07-28 16:49:30 +00:00