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Arena Agent
f20ba795c0 fix(cad): time-box script evaluation so a runaway cannot wedge the worker
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Phase 2.4, which I deferred during Phase 2 on a wrong assumption.

An unterminated CAD script hung the evaluator permanently. vm.eval is a
single blocking call, so `while true { s = s.translate(..) }` never
returns: the rebuild worker blocks forever, every later edit queues behind
it, and the UI sits on "Computing 3D model..." until the app is killed.
The source is user- and AI-authored, and an LLM will emit a loop like that
without much provocation.

Reproduced before fixing. A probe test was still running at 60 seconds,
and again at 90 with the budget removed.

I deferred this originally saying it needed "a cooperative check inside
the Makepad script VM or a watchdog that can kill and respawn the worker
thread", and called it a VM design decision. That was wrong, and I should
have read the VM before concluding it. makepad_script already provides
ScriptRunBudget::from_durations(soft, hard, sample_interval), checked in
run_core against a sampled Instant. The CAD module simply never set it.
The fix is six lines in eval_cad_script_in_vm. PHASE2_STATUS.md now
records the bad call rather than quietly marking the item done.

Only the hard deadline is used. A soft hit sets TimeBudgetYield, which
expects a host that drives the VM back to completion; there is no such
driver here, so a soft deadline would present as a script that silently
produced nothing at all. Soft is set equal to hard so the budget can only
ever produce a real, reported error. The previous budget is saved and
restored, so one evaluation cannot starve the next.

5 seconds, sampled every 4096 instructions. Generous deliberately: a real
document is a few hundred CSG ops and finishes in milliseconds, so
anything still running is a runaway rather than a slow model.

Result: the same script now returns "script time budget exceeded" in 5.2s.

Three tests. The runaway case is #[ignore]d because it burns the whole
budget by design; the other two guard the ways a timeout typically breaks
things -- that a normal script is unaffected across repeated evaluations
(catching a budget that is not reset), and that a syntax error still
reports itself rather than being misattributed to the timeout.

CI gate added and negative-tested: losing the budget line reintroduces a
hang that no test failure announces, only a frozen app.

617 lib + 154 integration, 0 failed.
2026-07-28 19:26:26 +00:00
Arena Agent
b5471e32e3 fix(cad): make the crate buildable, testable and safe to ship
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Phases 0-2 of CAD_ASSESSMENT_AND_PLAN.md. The crate did not compile and no
test had ever run; it now builds clean with a green suite.

Build and CI (Phase 0)
- Pin all 33 git dependency manifests to an explicit rev. A branch
  dependency re-resolves on every build and is a code-execution path into
  CI if force-pushed.
- Commit Cargo.lock (540 packages). Producing it required fixing three
  resolution failures the workspace had always had: a non-existent
  makepad-widgets feature, two rusqlite versions both linking sqlite3, and
  four missed CellId call sites in spreadsheet-ui.
- Add .forgejo/workflows/nigig-build.yml.
- Replace five stale CAD docs that contradicted the code with one
  ARCHITECTURE.md; add PHASE0/1/2_STATUS.md and TEST_BASELINE.md.

Correctness (Phase 1)
- Rotation units: transform_point bound sin_cos() backwards, transposed X
  and Z, and applied axes in reverse order, so every exported STL was wrong
  even at zero rotation. It now shares the renderer's matrix helpers.
- GLB quaternions had norm 0.125 (half-angle applied to cos/sin, degrees
  read as radians) - invalid per the glTF spec.
- PDF wall/door/window yaw fed degrees to cos/sin.
- Fix a TOCTOU unwrap in touch picking; viewport.rs now has no unwrap().
- CommandContext gains update_node/insert_node_at/node_index: resize and
  modify were delete+create, silently moving nodes to the end of the scene.
- Wire MAX_UNDO_LEVELS (defined, exported, never read) and switch the undo
  stack to VecDeque; this also made the existing drag-merge logic reachable.
- CadNode::size() returned a fake 1x1x1 for CSG and extruded solids, making
  them unpickable outside a 1x1x1 box at their origin.
- Reject non-finite script input; makepad_csg clamps NaN rather than
  propagating it, so bad input produced silently wrong geometry.

Test baseline: 0 -> 722 passing, 0 failing
- 17 pre-existing failures fixed: 10 real defects (dependency-cycle
  detection, over-allocation of unassigned tasks, quote/backslash
  corruption on save, default rooms lost for all but the first region,
  RGA text ordering) and 7 tests that were themselves wrong, each checked
  against its production caller first.

Security (Phase 2)
- env!("CARGO_MANIFEST_DIR") was used as a runtime path in three places,
  including as the AI agent's working directory. All runtime data now goes
  under app_data_dir().
- Remove the hardcoded LAN LLM endpoint. It is now opt-in via
  NIGIG_CAD_LOCAL_OPENAI_URL/_MODEL and refuses plaintext HTTP to anything
  but loopback.
- Bound and content-sniff AI image attachments (8 MB cap, magic bytes);
  the MIME type came from the filename extension.
- Escape SVG/HTML output, and add SRI to the exported viewer's script tag.
  The pinned model-viewer@3.5.1 does not exist, so every exported viewer
  was silently broken; now 4.0.0 with a verified hash.
- Stop embedding $USER in exported PDFs and logging document content in
  release builds.
- CI now rejects reintroducing the runtime-path and hardcoded-endpoint
  classes; both gates were verified to fail on a reintroduced defect.

Add system_prompt.md and embed it with include_str!. The file was missing
from the repository, so the agent silently used a one-line fallback.
2026-07-28 16:49:30 +00:00