Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vj: the music explorer gets IMPORT, and catalog controls fold away in local mode - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - vj: video goes NV12 end to end, and the GPU does the unpacking - vj: windows hands the main thread one megabyte, and the script tree wants two - vj: the GPU learns to see motion — realtime frame tweening on every deck - vj: the tweener learns — RIFE runs on the Mac and feeds the warp - vj: the classical tweener grows up, and every deck gets a tween chip - models: an interrupted install can never load broken - vj: the transport becomes a platter — velocity in, position out, one map - vj: the tween presenter reads the platter — one clock per deck, cued once at the frame on screen - vj: the presenter switch lands without its scaffolding - vj: the next pair's fields are fetched ahead of the change under the capacity law — a pair change costs an ordinary beat; macos: the layer's own display link paces the frame when the system offers it, the old path stays as fallback - vj: AI3 subdivides adaptively — one, three or seven neural frames per pair, chosen from measured synth time against the pair's own period, with classical flow between them and a 7-3-1-FL fallback; the deck shows the depth - vj: local store, lyrics and model plumbing, and the frame-interpolator's device parity check - vj: DJ-tab scroll knobs, title-click reset, crossfade fix, stem headroom — plus the pre-Ampere CUDA fix (#1193) - vj: the deck explorer lists music-tagged audio, the sfx surface filters by tag not category, the track list fills the window, and the modal host has no layout footprint Co-authored-by: Rogier de Leeuw <vjroger@gmail.com>
66 lines
3.6 KiB
TOML
66 lines
3.6 KiB
TOML
# Makepad VJ — live performance app over the Asset Server: video program
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# tiles with a two-slot crossfaded output window, two DJ music decks with an
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# equal-power crossfader, and a polyphonic one-shot SFX pad bank.
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#
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# All networking (discovery, auth, catalog/search, blob download, event
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# subscription, verified cache) lives in makepad-asset-client; this
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# crate contains only UI, playback/crossfade orchestration and presentation
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# adapters.
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[package]
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name = "makepad-vj"
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version = "0.1.0"
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edition = "2021"
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# src/bin/karaoke_align.rs makes this a two-binary package; without this,
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# `cargo run -p makepad-vj` refuses to guess and demands --bin.
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default-run = "makepad-vj"
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[dependencies]
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makepad-widgets = { path = "../../widgets" }
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makepad-asset-data = { path = "../../libs/asset/data" }
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# Own MP3 / Ogg Vorbis decoders for the music decks and SFX pads.
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makepad-audio-decode = { path = "../../libs/audio_decode" }
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# Four-stem source separation for the music decks' stem mix.
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makepad-ai-stems = { path = "../../libs/ai/models/stems" }
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# Whisper transcription of the separated vocals stem: karaoke subtitles.
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makepad-voice = { path = "../../libs/voice" }
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makepad-audio-lyrics = { path = "../../libs/audio_lyrics" }
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# Stems + lyrics as server-stored side-channels: the encode/role/publish
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# implementation shared with the asset-ui bake.
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makepad-audio-sidechannels = { path = "../../libs/audio_sidechannels" }
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makepad-asset-widgets = { path = "../../libs/asset/widgets" }
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makepad-asset-client = { path = "../../libs/asset/client" }
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# First-use model install (stem splitter + whisper): the asset-ai service's
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# resumable, sha256-verified downloader. Featureless — the same slice the
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# asset UI links — so none of the model backends come along.
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makepad-asset-ai = { path = "../../libs/asset/ai", default-features = false }
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# The chat pane itself — ONE component, shared with the asset UI and the
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# game sandbox: the session on the server's chat broker, the worker thread,
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# the transcript with tool chips and the rate meter.
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makepad-asset-chat-ui = { path = "../../libs/asset/chat_ui" }
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# 3D program lane: skinned-GLB playback via the renderer.
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makepad-render = { path = "../../libs/render" }
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makepad-show-control = { path = "../../libs/show_control" }
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makepad-gltf = { path = "../../libs/gltf" }
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# Gaussian-splat program slots: XrSceneView offscreen pass + ViewSplat.
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makepad-xr = { path = "../../xr" }
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# Procedural placeholder thumbnails for bundled effect presets.
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jpeg-encoder = { path = "../../libs/jpeg-encoder", version = "0.6.1" }
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# WebP import: decoded once at import time, published as owned png bytes.
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makepad-webp = { path = "../../libs/webp" }
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# FULLY-LOCAL MODE: the VJ hosts its own Asset Server in-process, on
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# loopback, when no external store is reachable. Same crate asset-ui and the
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# sandbox embed — the VJ stays a THIN CLIENT over it either way, talking
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# HTTP to 127.0.0.1 exactly as it talks to a remote store.
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makepad-asset-store = { path = "../../libs/asset/store" }
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# Import: real first-frame thumbnails for mp4/mov, spectrogram/waveform
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# pictures for audio, and the dimension probes for stills.
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makepad-asset-importer = { path = "../../libs/asset/importer" }
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# NEURAL frame tweening (flow_tween.rs RIFE producer): the in-house
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# Practical-RIFE v4.26 port, running on the macOS Metal/BLAS device path.
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makepad-ai-rife = { path = "../../libs/ai/models/rife" }
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# VARIABLE-FRAMERATE IMPORT: the `mkfl` payload the player reads, the
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# classical (model-free) optical flow that fills it, and the all-intra
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# re-encode. Shared with the enhance backend, which fills the same box from
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# RIFE — one format, one parser, two producers.
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makepad-video-flow = { path = "../../libs/video_flow" }
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