..
ao.rs
engine libs: render and sim for a strategy round, the per-unit decision hook, the mp4 sample index, stitch and xatlas quieted, example refresh
2026-09-01 16:46:35 +02:00
ao_atlas.rs
engine libs: render and sim for a strategy round, the per-unit decision hook, the mp4 sample index, stitch and xatlas quieted, example refresh
2026-09-01 16:46:35 +02:00
ao_lightmapper.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
aobaker_port.rs
engine libs: render and sim for a strategy round, the per-unit decision hook, the mp4 sample index, stitch and xatlas quieted, example refresh
2026-09-01 16:46:35 +02:00
bake.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
bakerboy.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
firework.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
geometry.rs
engine libs: csg document, stitch simd, sim providers, teamtalk LAN voice, gltf writer, render, route and maps, bench hygiene
2026-08-29 09:26:27 +02:00
gpu_lightmap.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
hud.rs
engine libs: csg document, stitch simd, sim providers, teamtalk LAN voice, gltf writer, render, route and maps, bench hygiene
2026-08-29 09:26:27 +02:00
level.rs
engine libs: render and sim for a strategy round, the per-unit decision hook, the mp4 sample index, stitch and xatlas quieted, example refresh
2026-09-01 16:46:35 +02:00
lib.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
light_grid.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
lightmap.rs
libs/render + xr: levels, player navigation, and Gaussian splats that sort on the GPU
2026-08-23 01:34:35 +02:00
model.rs
libs/render + xr: levels, player navigation, and Gaussian splats that sort on the GPU
2026-08-23 01:34:35 +02:00
particles.rs
particles: an emitter can ride a body's own frame
2026-09-01 20:51:32 +02:00
play.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
player_nav.rs
libs/render + xr: levels, player navigation, and Gaussian splats that sort on the GPU
2026-08-23 01:34:35 +02:00
preview.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
renderer.rs
render: the sprite lane hands the screen draw back the way it found it
2026-09-01 19:54:29 +02:00
scene.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
shaders.rs
engine libs: render and sim for a strategy round, the per-unit decision hook, the mp4 sample index, stitch and xatlas quieted, example refresh
2026-09-01 16:46:35 +02:00
shadow.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
shadow_csm.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
shadow_mesh.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
shadow_sdf.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
skin.rs
ai-hub: a feed session whose last socket left ends on its idle timeout; skin: parent, skinned centroid and a nodes-only rig for retargets
2026-09-01 22:06:29 +02:00
sky.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
ssao.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
stage.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00
sun.rs
render+sim+gltf: a HUD, the receiver shader with sun and cascaded shadows, metered exposure and haze, two shaders that never compiled, map facing becomes heading, and the viewer hooks
2026-08-26 08:49:46 +02:00
thermometer.rs
Land the 3D renderer and leftover sim/math from rik2.
2026-08-18 14:23:59 +02:00