makepad/libs/render/examples/model_probe.rs
Admin 55dde7b02a Land the 3D renderer and leftover sim/math from rik2.
libs/render (Renderer, SceneDraws, preview play) plus the Arcade
sim/math it still draws through. Gameplay crates stay out.
2026-08-18 14:23:59 +02:00

32 lines
1.4 KiB
Rust

// Parse real Kenney GLBs and report what came out.
use makepad_render::model::StaticModel;
fn main() {
let root = std::path::Path::new("apps/sandbox/resources/models/kenney");
let mut total = 0usize;
let mut ok = 0usize;
let mut tris = 0usize;
let mut fails: Vec<String> = Vec::new();
for pack in std::fs::read_dir(root).unwrap().flatten() {
let p = pack.path();
if !p.is_dir() { continue; }
for f in std::fs::read_dir(&p).unwrap().flatten() {
let fp = f.path();
if fp.extension().and_then(|e| e.to_str()) != Some("glb") { continue; }
total += 1;
match StaticModel::parse_glb(&std::fs::read(&fp).unwrap()) {
Ok(m) => {
ok += 1;
tris += m.triangle_count();
if ok <= 5 {
println!("{:40} v={:5} t={:5} h={:.2} tex={:?}",
fp.file_name().unwrap().to_string_lossy(),
m.vertex_count(), m.triangle_count(), m.height(), m.texture_uri);
}
}
Err(e) => if fails.len() < 5 { fails.push(format!("{}: {e}", fp.display())) },
}
}
}
println!("\nparsed {ok}/{total}, {tris} triangles total, avg {} tris/model", tris / ok.max(1));
for f in &fails { println!("FAIL {f}"); }
}