Squashed from work: - asset-ai: FastH3 4-step fast video backend; clip keyframes on the wire - asset-ui: loop video chains — text→image→video that ends where it began - h3: safetensors -> pruned-Q4_K GGUF quantizer for the 24GB DiT tiers - h3_quant_gguf verify: row-error gates calibrated to the measured Q4_K floor - asset-ai realtime: the feedback loop — the source anchors, the drifted frame inits - asset-ai realtime: a feedback loop survives a resize and travels by default - asset-ai realtime: the feedback loop frees itself from the feed handshake and pauses for its listener - asset-ai realtime: the outbound encode leaves the loop's critical path - asset-ai ocr: the ocr domain — Chandra 2 at page resolution, and the tower goes planner-owned - llm slots: a lane can hold an image span — embedding prefill and a rope cursor of its own - vision tower on CUDA: the encode leg gets its two missing kernels - llm/ocr: one M-RoPE grid encoder for both image paths, and a livelock made an error - vision tower on CUDA: the f16 GEMM keeps the precision it was throwing away - live: a feed that moves box takes its trip with it — one seed image - vision tower on CUDA: the tiled attention becomes bit-exact, and tensor cores go - llm prefill on CUDA: the MMA attention kernel gets the tile a 4-to-1 model needs - asset-ai ocr: the CUDA encode lane joins the integration — vision-parity sits beside run's three arms, and the kernels - Merge branch 'ocr-perf-integration' into work - asset-ai: the live anchor can follow the trip, and text leaves the 5090 - asset-ai: the camera moves the world, and the world starts still - asset-import: the EA strategy classics, in the one 2D contract - rtsmap: one seeded generator for tiled strategy maps - asset-ui: one card for the strategy classics, with a pack dropdown - asset-ai: music3 reference-audio path, ocr/h3 backends, registry - asset: mp4 sample index for range-streaming, chat tools, import profiles - cnc: tiberium is twelve growth frames, not twelve empty variants - platform: native file and save dialogs, in-house on all three desktops - chat: the scan holds out for a lane home - chat: a full home queues you — take the free lane - chat: the preload has a percentage, and the boundless cap stops showing - llm cuda: the 32x2 attention tile — even GQA ratios stay on MMA - sa3 gets a bake path: the sfx model's tables precomputed by a diffusion-side bin - sqlite_query: anti-join regression test - td import: HARV's second frame block is its harvesting cycle, not a turret - asset-ui: sprite enhancement runs on the 32B dev DiT — distillation, not the prompt, was the ceiling - ai-hub: makepad-asset-ai becomes makepad-ai-hub at libs/ai/hub, the chat pane becomes makepad-chat-ui, the service bin - asset-ui: test health fixtures grow the realtime field they were born without - ai-hub: one home at ~/.makepad — weights/ run/ cache/ logs/, the service cache migrates from ai_content by a single re - ai-hub: subprocess workers die with the node — process groups everywhere, PDEATHSIG on linux, one KILL_ON_JOB_CLOSE Jo - ai-hub: the hub object — AiHub::in_process, pipes vocabulary, and the local LLM engine generalized out of mpfiles (aic - strict-json: the dependency-free JSON module gets its own crate; asset-client re-exports it so nothing downstream move - ai-hub: the machine layer — node entries, the 0600 machine token, and the residency election that IS the lock (aicore - ai-hub: MPHUB1 — the fabric beacon only dedicated nodes can send (aicore §4) - ai-hub: job leases — work lives only while it is renewed (aicore §8) - asset-creator: the pipeline library is born — specs, the deps gate, and the derived-state law (aicore §9) - ai-hub: RAM residency facts — the CPU-side twin of residency.rs (aicore §3) - ai-hub: ETA placement primitives — relative GPU throughput, the four-term estimate, and an observable breakdown (aicor - ai-hub: leases go live on the wire — origin fields on submit, /job/<id>/keepalive, /bye, and the reaper that cancels w - ai-hub: the chat providers move in — fleet qwen, openai, grok, claude/codex/grok CLIs, the responses driver, and the w - asset-creator: the engine — one pipeline run against the hub, deps-gated, spliced, cancellable, resumable-by-construct - ai-hub: the machine node mode — --machine binds loopback, registers in ~/.makepad/run, and exits on its own once idle - asset-creator: makepad-creator-run — the detached client for runs that must outlive a window (aicore §9) - ai-hub: a native Claude Messages-API provider — API-key or Claude Code OAuth, bounded SSE streaming, injected tools (a - route + converse: off makepad_ai — the Agent seam moves to converse, route's cloud dispatcher rides the hub's Claude p - asset-creator: the preset tables move in — fifteen chain-policy constants shared by every creator app (aicore §9 / P6) - makepad_ai is deleted — every backend is a hub pipe, the agent seam lives with its consumers (aicore §14, decided 2026 - ai-hub: loads hold the machine residency election — set_model_state claims on Loaded and publishes the service port (a - ai-hub: chats run the machine election — route to a serving holder, wait on a loading one, claim and publish when open - ai-hub: pick_for_domain_eta — ETA-ranked placement over the shared hard-filter core (aicore §6 / P4) - asset-creator: the engine picks a provider per stage at dispatch time — a chain's later stages see fresh fleet state ( - ai-hub: the fabric secret gates the service HTTP surface — bearer on everything but /health and the ticketed peer path - vj: DREAM runs execute in the app — pipelines.rs becomes the run it used to watch (aicore §9 / F1) - asset-creator: the runner — generate one thing and put it in the catalog, one implementation for every surface (aicore - chat-ui: the session runs in the app — no broker anywhere on the chat path (aicore P8 / F5) - asset-store: assets.query is a first-class query endpoint — the bounded SQL surface outlives the broker (aicore P8 / F - asset-creator: CreatorTools — the chat tool pack for a store that only stores (aicore §9 / P8) - asset-store: the shrink — the store stores (aicore P7) - importer + asset-server host: the coordination era ends (aicore P7) - store config purge + asset-ui goes fleet-direct; the derive protocol gets its route proof (aicore P7) - client + chat dispatcher: the dead wire comes out (aicore P7/P8) - ai-hub: 0.3.0 — the health version says which era a node runs - ai-hub: the default fleet is 'gen' — apps hear the LAN without env plumbing - ai-hub: the preload note percents the prefill, not the job bar - ai-hub: conversations keep their KV — the wire mirror, the lane identity, the in-turn dynamic context (aicore §7) - ai-hub: an open-think model is thinking from its first token - libs: the zero-warning sweep — stitch casts say what they mean, xatlas keeps upstream's surface quietly - zero-warning sweep, round two — the first full-workspace pass - zero-warning sweep, round three — the model lanes and the deep examples - zero-warning sweep, round four — the last stragglers - zero-warning sweep, round five — vj and chat-ui - zero-warning sweep, round six — three cascades Co-authored-by: Claude <info@makepad.nl>
600 lines
19 KiB
Rust
600 lines
19 KiB
Rust
//! Shared fixtures: one fully populated instance of every canonical document,
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//! built from fixed bytes so golden digests are stable across restart and
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//! platform.
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#![allow(dead_code)] // each test binary uses a subset of these fixtures
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use makepad_asset_data::*;
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pub fn blob(n: u8) -> BlobId {
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BlobId::from_bytes([n; 32])
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}
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pub fn arev(n: u8) -> AssetRevisionId {
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AssetRevisionId::from_bytes([n; 32])
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}
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pub fn asset_id(n: u8) -> AssetId {
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AssetId::from_bytes([n; 16])
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}
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pub fn aref(id: u8, rev: u8) -> AssetRevisionRef {
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AssetRevisionRef {
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asset_id: asset_id(id),
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revision: arev(rev),
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}
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}
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pub fn game_id() -> GameId {
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GameId::from_bytes([0x77; 16])
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}
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pub fn txn(n: u8) -> TransactionId {
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TransactionId::from_bytes([n; 16])
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}
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pub fn rmap(n: u8) -> ResolvedMapDigest {
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ResolvedMapDigest::from_bytes([n; 32])
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}
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pub fn rres(n: u8) -> RealmResolutionDigest {
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RealmResolutionDigest::from_bytes([n; 32])
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}
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pub fn vset_id(n: u8) -> VariantSetId {
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VariantSetId::from_bytes([n; 32])
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}
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pub fn readiness() -> ReadinessPolicy {
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ReadinessPolicy {
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on_unready: UnreadyPeerPolicy::DemoteToSpectator,
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deadline_millis: 30_000,
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}
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}
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pub fn ticket(n: u8) -> JoinTicket {
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JoinTicket {
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transaction_id: txn(n),
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realm_epoch: RealmEpoch(3),
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game_revision: GameRevisionId::hash_of(b"g"),
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content_set: ContentSetId::hash_of(b"s"),
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}
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}
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/// Full v3 rights record fixtures. Terms digest and archive digest are
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/// pinned so tests prove they survive into produced and derived manifests.
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pub fn cc0_rights(credits: &str, source: &str) -> Rights {
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Rights {
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license: "CC0-1.0".into(),
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license_revision: String::new(),
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terms_digest: Some(sha256(b"CC0-1.0 legal text")),
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terms_url: "https://creativecommons.org/publicdomain/zero/1.0/".into(),
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credits: credits.into(),
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source: source.into(),
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source_archive: None,
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redistribution: Redistribution::Allowed,
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derivatives: DerivativePolicy::Allowed,
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}
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}
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pub fn kenney_rights() -> Rights {
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Rights {
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source_archive: Some(sha256(b"space-kit-1.0.zip")),
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..cc0_rights("Kenney (kenney.nl)", "https://kenney.nl/assets/space-kit")
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}
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}
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pub fn thumbnail() -> ThumbnailMeta {
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ThumbnailMeta {
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blob: blob(9),
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media: ThumbnailMedia::Png,
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width: 512,
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height: 512,
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byte_len: 300,
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views: Vec::new(),
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}
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}
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/// A complete generated rocket-launcher-style weapon manifest exercising every
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/// field: LODs, collider, texture, thumbnail, anchors, recipe, provenance.
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pub fn weapon_manifest() -> AssetManifest {
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AssetManifest {
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asset_id: asset_id(1),
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kind: AssetKind::Weapon,
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files: vec![
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AssetFile {
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role: FileRole::RenderGlb,
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tier: DeviceTier::Any,
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lod: 0,
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media: MediaType::Glb,
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blob: blob(1),
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byte_len: 1000,
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dims: None,
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},
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AssetFile {
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role: FileRole::Lod1Glb,
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tier: DeviceTier::Low,
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lod: 1,
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media: MediaType::Glb,
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blob: blob(2),
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byte_len: 800,
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dims: None,
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},
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AssetFile {
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role: FileRole::Collider,
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tier: DeviceTier::Any,
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lod: 0,
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media: MediaType::Bin,
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blob: blob(3),
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byte_len: 200,
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dims: None,
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},
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AssetFile {
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role: FileRole::Albedo,
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tier: DeviceTier::Any,
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lod: 0,
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media: MediaType::Png,
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blob: blob(4),
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byte_len: 4000,
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dims: Some(ImageDims {
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width: 1024,
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height: 1024,
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}),
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},
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],
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dependencies: vec![aref(2, 0x21), aref(3, 0x31)],
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thumbnail: Some(thumbnail()),
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metrics: Metrics {
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total_bytes: 1000 + 800 + 200 + 4000 + 300,
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triangles: 1200,
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vertices: 900,
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joints: 0,
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clips: 0,
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max_texture_dim: 1024,
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media_millis: 0,
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},
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coordinate_system: CoordinateSystem {
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units_per_meter: 1.0,
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up: Axis::YPos,
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forward: Axis::ZNeg,
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pivot: Pivot::Origin,
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},
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bounds: Bounds {
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min: Vec3::new(-1.5, -0.25, -0.5),
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max: Vec3::new(1.5, 0.25, 0.5),
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},
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anchors: vec![
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Anchor {
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name: "weapon_grip".into(),
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transform: Transform {
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pos: Vec3::new(0.0, -0.1, 0.2),
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rot: Quat::IDENTITY,
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scale: Vec3::ONE,
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},
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},
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Anchor {
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name: "weapon_muzzle".into(),
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transform: Transform {
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pos: Vec3::new(0.0, 0.0, -0.5),
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rot: Quat::IDENTITY,
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scale: Vec3::ONE,
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},
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},
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],
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capabilities: Capabilities {
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rigged: false,
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animated: false,
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collidable: true,
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loopable: false,
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spawnable: true,
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},
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spawn_recipe: Some(SpawnRecipe {
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class: PrefabClass::Weapon,
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params: vec![
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SpawnParam {
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name: "damage".into(),
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value: Value::I64(10),
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},
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SpawnParam {
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name: "zoom".into(),
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value: Value::F32(1.5),
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},
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],
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}),
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provenance: Some(Provenance {
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generator: "trellis".into(),
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model: "trellis_xl".into(),
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version: "1".into(),
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seed: 42,
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parents: vec![arev(0x21)],
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params_digest: Some([7; 32]),
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}),
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rights: cc0_rights("generated", ""),
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}
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}
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pub fn lock() -> ContentLock {
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ContentLock {
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game_id: game_id(),
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entries: vec![
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LockEntry {
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alias: "rik2/props/crate".parse().unwrap(),
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asset_id: asset_id(4),
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revision: arev(0x41),
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},
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LockEntry {
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alias: "rik2/weapons/fancy-rocket-launcher".parse().unwrap(),
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asset_id: asset_id(1),
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revision: arev(0x11),
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},
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],
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closure: vec![aref(1, 0x11), aref(2, 0x21), aref(3, 0x31), aref(4, 0x41)],
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// Release truth: the launcher and the crate ship frozen variant sets.
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variant_sets: vec![
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LockVariantSet {
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base: aref(1, 0x11),
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set: vset_id(0xd1),
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},
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LockVariantSet {
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base: aref(4, 0x41),
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set: vset_id(0xd4),
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},
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],
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}
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}
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pub fn game_revision_manifest() -> GameRevisionManifest {
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GameRevisionManifest {
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game_id: game_id(),
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name: "Rocket Arena".into(),
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description: "A playable test arena.".into(),
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author: "rik".into(),
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splash_blob: blob(0x51),
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manifest_blob: blob(0x52),
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lock_blob: blob(0x53),
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thumbnail: thumbnail(),
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catalog_snapshot: Some(blob(0x54)),
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search_algorithm_version: 1,
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engine_version: 1,
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protocol_version: 6,
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splash_byte_len: 4096,
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}
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}
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pub fn scene_plan(game_revision: GameRevisionId, content_set: ContentSetId) -> ScenePlan {
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ScenePlan {
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game_revision,
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required_content_set: content_set,
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callback_module: blob(0x61),
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terrain: Some(TerrainDecl { blob: blob(0x62) }),
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objects: vec![
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SceneObject {
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key: "arena/main_gate".parse().unwrap(),
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asset: Some(aref(1, 0x11)),
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transform: Transform {
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pos: Vec3::new(0.0, 2.0, -18.0),
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rot: Quat::IDENTITY,
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scale: Vec3::ONE,
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},
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fixed: true,
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components: vec![ComponentConfig {
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name: "door".into(),
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params: vec![
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Param {
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name: "linked_switch".into(),
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value: Value::Key("arena/switch".parse().unwrap()),
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},
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Param {
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name: "open_speed".into(),
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value: Value::F32(2.0),
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},
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],
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}],
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},
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SceneObject {
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key: "arena/switch".parse().unwrap(),
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asset: None,
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transform: Transform::IDENTITY,
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fixed: true,
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components: vec![],
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},
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],
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state_schemas: vec![StateSchema {
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key: "match/blue_score".parse().unwrap(),
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version: 1,
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value_type: ValueType::I64,
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default: Value::I64(0),
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lifetime: StateLifetime::Match,
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}],
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}
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}
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pub fn source_collection() -> SourceCollection {
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SourceCollection {
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id: "kenney".into(),
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title: "Kenney game assets".into(),
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origin: SourceOrigin::Upload,
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terms: kenney_rights(),
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}
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}
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/// A tiny pinned Kenney-style pack: one mesh prop (render GLB + collider +
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/// preview thumbnail) and one texture, all pinned to exact source digests.
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pub fn import_manifest() -> ImportManifest {
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ImportManifest {
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source_collection: source_collection().digest().unwrap(),
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source_id: "kenney".into(),
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pack_name: "space-kit".into(),
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pack_version: "1.0".into(),
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policy_version: IMPORT_ASSET_ID_POLICY_V1,
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assets: vec![
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ImportAsset {
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key: "models/watchtower".parse().unwrap(),
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kind: AssetKind::Prop,
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files: vec![
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ImportFile {
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path: "models/watchtower.glb".into(),
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file: AssetFile {
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role: FileRole::RenderGlb,
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tier: DeviceTier::Any,
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lod: 0,
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media: MediaType::Glb,
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blob: blob(0xa1),
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byte_len: 1000,
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dims: None,
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},
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},
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ImportFile {
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path: "colliders/watchtower.bin".into(),
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file: AssetFile {
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role: FileRole::Collider,
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tier: DeviceTier::Any,
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lod: 0,
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media: MediaType::Bin,
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blob: blob(0xa2),
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byte_len: 200,
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dims: None,
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},
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},
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],
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thumbnail: Some(ImportThumbnail {
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path: "previews/watchtower.png".into(),
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meta: ThumbnailMeta {
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blob: blob(0xa3),
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media: ThumbnailMedia::Png,
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width: 512,
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height: 512,
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byte_len: 300,
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views: Vec::new(),
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},
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}),
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metrics: Metrics {
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total_bytes: 1000 + 200 + 300,
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triangles: 500,
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vertices: 300,
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joints: 0,
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clips: 0,
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max_texture_dim: 512,
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media_millis: 0,
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},
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coordinate_system: CoordinateSystem {
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units_per_meter: 1.0,
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up: Axis::YPos,
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forward: Axis::ZNeg,
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pivot: Pivot::BoundsBottom,
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},
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bounds: Bounds {
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min: Vec3::new(-1.0, 0.0, -1.0),
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max: Vec3::new(1.0, 3.0, 1.0),
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},
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anchors: vec![],
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capabilities: Capabilities {
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collidable: true,
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..Default::default()
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},
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spawn_recipe: None,
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},
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ImportAsset {
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key: "textures/hull-panel".parse().unwrap(),
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kind: AssetKind::Texture,
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files: vec![ImportFile {
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path: "textures/hull_panel.png".into(),
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file: AssetFile {
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role: FileRole::Texture,
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tier: DeviceTier::Any,
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lod: 0,
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media: MediaType::Png,
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blob: blob(0xa4),
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byte_len: 4000,
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dims: Some(ImageDims {
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width: 2048,
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height: 2048,
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}),
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},
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}],
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thumbnail: None,
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metrics: Metrics {
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total_bytes: 4000,
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max_texture_dim: 2048,
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..Default::default()
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},
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coordinate_system: CoordinateSystem {
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units_per_meter: 1.0,
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up: Axis::YPos,
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forward: Axis::ZNeg,
|
|
pivot: Pivot::Origin,
|
|
},
|
|
bounds: Bounds {
|
|
min: Vec3::ZERO,
|
|
max: Vec3::ONE,
|
|
},
|
|
anchors: vec![],
|
|
capabilities: Capabilities::default(),
|
|
spawn_recipe: None,
|
|
},
|
|
],
|
|
rights: kenney_rights(),
|
|
}
|
|
}
|
|
|
|
pub fn tool() -> ToolClosure {
|
|
ToolClosure {
|
|
processor: "mp_derive".into(),
|
|
version: "1.0".into(),
|
|
build: "deadbeef".into(),
|
|
deterministic: true,
|
|
}
|
|
}
|
|
|
|
pub fn recipe_thumbnail() -> ProcessingRecipe {
|
|
ProcessingRecipe {
|
|
settings: RecipeSettings::MeshThumbnail {
|
|
width: 512,
|
|
height: 512,
|
|
media: ThumbnailMedia::Png,
|
|
},
|
|
tool: tool(),
|
|
output_schema: OUTPUT_SCHEMA_V1,
|
|
}
|
|
}
|
|
|
|
pub fn recipe_lod() -> ProcessingRecipe {
|
|
ProcessingRecipe {
|
|
settings: RecipeSettings::MeshLod {
|
|
lod: 1,
|
|
target_triangles: 300,
|
|
},
|
|
tool: tool(),
|
|
output_schema: OUTPUT_SCHEMA_V1,
|
|
}
|
|
}
|
|
|
|
pub fn recipe_resize() -> ProcessingRecipe {
|
|
ProcessingRecipe {
|
|
settings: RecipeSettings::ImageResize {
|
|
source_role: FileRole::Texture,
|
|
width: 256,
|
|
height: 256,
|
|
media: ThumbnailMedia::Png,
|
|
},
|
|
tool: tool(),
|
|
output_schema: OUTPUT_SCHEMA_V1,
|
|
}
|
|
}
|
|
|
|
/// A LOD variant of `base`, produced by [`recipe_lod`] from input blob `inp`.
|
|
pub fn lod_variant(base: AssetRevisionRef, inp: u8, out: u8) -> DerivedVariantManifest {
|
|
DerivedVariantManifest {
|
|
base,
|
|
kind: RecipeKind::MeshLod,
|
|
recipe: recipe_lod().digest().unwrap(),
|
|
inputs: vec![DerivedInput {
|
|
role: FileRole::RenderGlb,
|
|
blob: blob(inp),
|
|
}],
|
|
outputs: vec![AssetFile {
|
|
role: FileRole::Lod1Glb,
|
|
tier: DeviceTier::Low,
|
|
lod: 1,
|
|
media: MediaType::Glb,
|
|
blob: blob(out),
|
|
byte_len: 600,
|
|
dims: None,
|
|
}],
|
|
thumbnail: None,
|
|
metrics: Metrics {
|
|
total_bytes: 600,
|
|
triangles: 280,
|
|
vertices: 200,
|
|
..Default::default()
|
|
},
|
|
// Derived variants inherit their base's exact rights record.
|
|
rights: kenney_rights(),
|
|
}
|
|
}
|
|
|
|
/// A thumbnail variant of `base`, produced by [`recipe_thumbnail`].
|
|
pub fn thumb_variant(base: AssetRevisionRef, inp: u8, out: u8) -> DerivedVariantManifest {
|
|
DerivedVariantManifest {
|
|
base,
|
|
kind: RecipeKind::MeshThumbnail,
|
|
recipe: recipe_thumbnail().digest().unwrap(),
|
|
inputs: vec![DerivedInput {
|
|
role: FileRole::RenderGlb,
|
|
blob: blob(inp),
|
|
}],
|
|
outputs: vec![],
|
|
thumbnail: Some(ThumbnailMeta {
|
|
blob: blob(out),
|
|
media: ThumbnailMedia::Png,
|
|
width: 512,
|
|
height: 512,
|
|
byte_len: 450,
|
|
views: Vec::new(),
|
|
}),
|
|
metrics: Metrics {
|
|
total_bytes: 450,
|
|
..Default::default()
|
|
},
|
|
// Derived variants inherit their base's exact rights record.
|
|
rights: kenney_rights(),
|
|
}
|
|
}
|
|
|
|
pub fn client_profile() -> ClientProfile {
|
|
ClientProfile {
|
|
policy_version: RESOLUTION_POLICY_V1,
|
|
tier: DeviceTier::High,
|
|
max_texture_dim: 2048,
|
|
max_triangles: 1_000_000,
|
|
max_variant_bytes: 64 * 1024 * 1024,
|
|
accept_png: true,
|
|
accept_jpeg: true,
|
|
accept_glb: true,
|
|
accept_bin: true,
|
|
}
|
|
}
|
|
|
|
pub fn migration_plan(from: GameRevisionId, to: GameRevisionId) -> SceneMigrationPlan {
|
|
SceneMigrationPlan {
|
|
from_game_revision: from,
|
|
to_game_revision: to,
|
|
activation_mode: ActivationMode::Migrate,
|
|
ops: vec![
|
|
SceneOp {
|
|
key: "arena/main_gate".parse().unwrap(),
|
|
kind: SceneOpKind::Update {
|
|
components: vec![ComponentRule {
|
|
component: "door".into(),
|
|
rule: PreserveRule::Preserve,
|
|
}],
|
|
},
|
|
},
|
|
SceneOp {
|
|
key: "arena/old_wall".parse().unwrap(),
|
|
kind: SceneOpKind::Remove,
|
|
},
|
|
SceneOp {
|
|
key: "arena/turret".parse().unwrap(),
|
|
kind: SceneOpKind::Create,
|
|
},
|
|
],
|
|
state_migrations: vec![StateMigration {
|
|
key: "match/blue_score".parse().unwrap(),
|
|
from_version: 1,
|
|
to_version: 2,
|
|
op: StateMigrationOp::WidenNumeric,
|
|
}],
|
|
terrain_policy: TerrainPolicy::Keep,
|
|
rebuild_scopes: RebuildScopes {
|
|
renderer_static: true,
|
|
physics_static: true,
|
|
..Default::default()
|
|
},
|
|
reasons: vec![
|
|
MigrationReason {
|
|
code: MigrationReasonCode::KeyAdded,
|
|
key: Some("arena/turret".parse().unwrap()),
|
|
detail: "new turret".into(),
|
|
},
|
|
MigrationReason {
|
|
code: MigrationReasonCode::KeyRemoved,
|
|
key: Some("arena/old_wall".parse().unwrap()),
|
|
detail: "wall removed".into(),
|
|
},
|
|
],
|
|
requires_user_confirmation: false,
|
|
}
|
|
}
|