New Camera app whose shots show up in Photos, and the splash_live example (streamed live coding of Splash UI and shaders). Translator: speech and photos run where the models run (hub or on-device), microphone opened only on record. Amp: cubic volume, meters after volume, visualizer on the phone, output open only while playing. Code: run errors marked in the editor, start_app/list_apps through the WM. Route works offline from its cache. apps/video plays through the platform's player. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
24 lines
1.1 KiB
Text
24 lines
1.1 KiB
Text
// A scene, drawn by one Splash pixel function on the GPU
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RoundedView{width: Fill height: 1000 show_bg: true
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draw_bg +: {
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pixel: fn() {
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let t = self.draw_pass.time
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let p = self.pos
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let sky = mix(#x0b1030, #x3a1458, p.y)
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let mut col = sky.xyz
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let uv = (p - vec2(0.5, 0.5)) * vec2(self.rect_size.x / self.rect_size.y, 1.0)
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let d = length(uv)
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let sun = 1.0 - smoothstep(0.2, 0.205, d)
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let glow = 0.02 / (d * d + 0.02)
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col = mix(col, mix(#xffd27a, #xf0508a, p.y * 1.6 - 0.3).xyz, sun)
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col = col + #xf0a27a.xyz * glow * 0.3
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let band = step(0.5, fract((p.y + t * 0.04) * 26.0))
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col = mix(col, sky.xyz, sun * band * step(0.53, p.y))
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let h1 = 0.70 + 0.035 * sin(p.x * 7.0 + t * 0.35)
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col = mix(col, #x2a0f45.xyz, smoothstep(h1, h1 + 0.004, p.y))
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let h2 = 0.74 + 0.03 * sin(p.x * 11.0 - t * 0.55 + 1.7)
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col = mix(col, #x1a0a30.xyz, smoothstep(h2, h2 + 0.004, p.y))
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return vec4(col, 1.0)
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}
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}
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}
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