makepad/apps/vj/resources/effects/272_test_sine_rect.splash
Admin cb49b032df vjfx: 104 presets, engine hooks + hold stage, the videomesh engine, the audio picture, livecodable effects, and mp4 thumbnail sheets
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vjfx: 104 new presets — the transition lane fills out and the screen family goes wide
- vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture
- vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable
- vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: reverse earns a memory, and the effects stop aging
- fab: a 3D creation shell and the viewer built on it
2026-08-26 08:49:48 +02:00

19 lines
735 B
Text

// TEST SINE RECT — deterministic transport/tween fixture. A hard-edged
// rectangle follows one sinusoid; the headless harness below mirrors this
// equation without opening a window or touching a GPU.
{
name: "Test Sine Rect"
engine: "screen"
speed: 1.0
shader: draw.DrawVjFxScreen {
fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
let x = 0.5 + 0.24 * sin(self.time_beat.x)
let inside_x = step(abs(uv.x - x), 0.12)
let inside_y = step(abs(uv.y - 0.5), 0.18)
let rect = inside_x * inside_y
let bg = vec3(0.035, 0.055, 0.085)
let fg = vec3(0.92, 0.34, 0.12)
return vec4(bg.mix(fg, rect), 1.0)
}
}
}