Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
44 lines
1.5 KiB
Text
44 lines
1.5 KiB
Text
// TIME SLICE — the frame is sliced into scanline bands and each band runs
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// on its own delay: the top of the picture is already on the new frame
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// while the bottom is still holding the last one, and the boundary rakes
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// down the frame once a beat.
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//
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// Pattern taught here: ONE STORED FRAME IS ENOUGH. A true per-line delay
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// would want a whole ring of frames; the `hold` stage keeps exactly one and
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// indexes the CHOICE by position — band n releases to live when the beat
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// phase passes n/bands. The result reads as a per-line delay, costs one
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// texture, and is bounded by construction (the phase is a 0..1 saw, the
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// index a function of the band number — nothing accumulates).
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{
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name: "Time Slice"
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engine: "screen"
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input0: "test"
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speed: 1.0
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beat_pulse: 0.8
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beat_rate: 1.0
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bar_beats: 4
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// PERFORMANCE DIALS — mid-knob = the stock look, exact.
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "DELAY", bind: "p0", default: 0.5},
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{name: "LINES", bind: "p1", default: 0.5},
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{name: "SPLIT", bind: "p2", default: 0.5}
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]
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color_bg: #x03050c
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stages: [
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{
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kind: "hold"
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beats: 1
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mix: "clamp(0.30 + p0 * 1.4, 0.0, 1.0)"
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bands: "8.0 + 88.0 * p1"
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stagger: 0.0
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axis: "h"
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},
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{kind: "chroma", p1: "(0.05 + 0.10 * pulse) * (0.2 + 1.6*p2)", p2: 0.5},
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{kind: "bloom", threshold: 0.66, strength: 0.9, levels: 3}
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]
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}
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