Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
39 lines
1.4 KiB
Text
39 lines
1.4 KiB
Text
// SHUFFLE H — horizontal strips shuffle sideways at a per-strip speed
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// drawn fresh from a hash every beat; a rhythmic slice-and-scramble.
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// The speed is quantised on floor(beat), never a running accumulator:
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// each strip's speed is fixed for the whole beat and the shift resets
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// to zero at the top of the next one.
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{
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name: "Shuffle H"
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engine: "screen"
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input0: "test"
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "COUNT", bind: "p0", default: 0.5},
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{name: "SPEED", bind: "p1", default: 0.5},
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{name: "AMOUNT", bind: "p2", default: 0.5}
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]
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stages: [
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{kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2}
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]
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shader: draw.DrawVjFxScreen {
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fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
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let strips = mix(6.0, 24.0, self.user.x)
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let idx = floor(uv.y * strips)
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let beat_id = floor(self.time_beat.y)
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let bphase = fract(self.time_beat.y)
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let h = fract(sin(idx * 12.9898 + beat_id * 3.713 + 5.0) * 43758.5453)
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let speed = (h - 0.5) * 2.0 * (0.3 + 1.4 * self.user.y)
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let shift = speed * bphase
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let w = vec2(fract(uv.x + shift), uv.y)
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let tex = self.tex0.sample_as_bgra(w)
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let base = self.tex0.sample_as_bgra(uv)
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let amount = 0.3 + 0.7 * self.user.z
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let out = base.xyz.mix(tex.xyz, amount)
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return vec4(out, 1.0)
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}
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}
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}
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