Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
33 lines
1.1 KiB
Text
33 lines
1.1 KiB
Text
// CROP — a hard inset window onto the frame; everything outside it goes
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// to black, the classic letterbox/pillarbox crop. BIAS weights the crop
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// toward top/bottom vs left/right.
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{
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name: "Crop"
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engine: "screen"
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input0: "test"
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "CROP", bind: "p0", default: 0.5},
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{name: "BIAS", bind: "p1", default: 0.5},
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{name: "GLOW", bind: "p2", default: 0.5}
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]
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stages: [
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{kind: "bloom", threshold: 0.55, strength: "1.1 * (0.25 + 1.5*p2)", levels: 2}
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]
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shader: draw.DrawVjFxScreen {
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fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
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let inset = 0.02 + 0.30 * self.user.x
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let bias = self.user.y
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let insetx = inset * (1.3 - bias)
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let insety = inset * (0.3 + bias * 1.4)
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let lo = vec2(insetx, insety)
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let hi = vec2(1.0 - insetx, 1.0 - insety)
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let inside = step(lo.x, uv.x) * step(uv.x, hi.x) * step(lo.y, uv.y) * step(uv.y, hi.y)
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let tex = self.tex0.sample_as_bgra(uv)
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return vec4(tex.xyz * inside, 1.0)
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}
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}
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}
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