Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - vjfx: 104 new presets — the transition lane fills out and the screen family goes wide - vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture - vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable - vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log - vj: the console grows real transports, and the deck stops lying about reverse - vj: reverse earns a memory, and the effects stop aging - fab: a 3D creation shell and the viewer built on it
29 lines
1.1 KiB
Text
29 lines
1.1 KiB
Text
// ADD FADE — a crossfade that blows out additively through the middle:
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// as deck B fades in, its light also pours on top of the mix (mid-fade
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// only), then the transition lands clean on pure B. CURVE bends both the
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// fade law and where the bloom peaks, BOOST sets the bloom's strength,
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// DIP ducks through black just before it.
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{
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name: "Add Fade"
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engine: "transition"
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p0: 0.5
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dials: [
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{name: "CURVE", bind: "p0", default: 0.5},
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{name: "BOOST", bind: "p1", default: 0.35},
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{name: "DIP", bind: "p2", default: 0.0}
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]
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shader: draw.DrawVjFxDuo {
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trans: fn(uv: vec2, t: float) -> vec4 {
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let tt0 = clamp(t, 0.0, 1.0)
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let curved = pow(tt0, pow(4.0, self.user.x * 2.0 - 1.0))
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let a = self.deck_a(uv)
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let b = self.deck_b(uv)
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let base = a.xyz.mix(b.xyz, curved)
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let mid = 4.0 * curved * (1.0 - curved)
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let bloom = mid * self.user.y * 1.2
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let dim = 1.0 - mid * self.user.z * 0.9
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let c = (base + b.xyz * bloom) * dim
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return vec4(min(c.x, 1.0), min(c.y, 1.0), min(c.z, 1.0), 1.0)
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}
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}
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}
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