makepad/apps/vj/resources/effects/141_trans_panel_wipe.splash
Admin cb49b032df vjfx: 104 presets, engine hooks + hold stage, the videomesh engine, the audio picture, livecodable effects, and mp4 thumbnail sheets
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vjfx: 104 new presets — the transition lane fills out and the screen family goes wide
- vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture
- vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable
- vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: reverse earns a memory, and the effects stop aging
- fab: a 3D creation shell and the viewer built on it
2026-08-26 08:49:48 +02:00

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1.3 KiB
Text

// PANEL WIPE — the frame breaks into a grid of rectangular panels that
// sweep in diagonal order, each panel carrying a small internal gradient
// so it reads as a panel filling rather than a hard block-pop. PANELS
// sets the grid density, FLIP reverses the sweep direction.
{
name: "Panel Wipe"
engine: "transition"
dials: [
{name: "SOFT", bind: "p0", default: 0.1},
{name: "PANELS", bind: "p1", default: 0.4},
{name: "FLIP", bind: "p2", default: 0.0}
]
shader: draw.DrawVjFxDuo {
trans: fn(uv: vec2, t: float) -> vec4 {
let cols = 3.0 + floor(self.user.y * 6.0)
let rows = max(1.0, floor(cols / self.aspect() + 0.5))
let gx = floor(uv.x * cols)
let gy = floor(uv.y * rows)
let order = (gx + gy) / max(cols + rows - 2.0, 1.0)
let local = (fract(uv.x * cols) + fract(uv.y * rows)) * 0.5
let mut field = clamp(order * 0.8 + local * 0.2, 0.0, 1.0)
field = mix(field, 1.0 - field, step(0.5, self.user.z))
let soft = 0.01 + self.user.x * 0.25
let tt = t * (1.0 + 2.0 * soft) - soft
let m = smoothstep(tt - soft, tt + soft, field)
return self.deck_b(uv).mix(self.deck_a(uv), m)
}
}
}