New Camera app whose shots show up in Photos, and the splash_live example (streamed live coding of Splash UI and shaders). Translator: speech and photos run where the models run (hub or on-device), microphone opened only on record. Amp: cubic volume, meters after volume, visualizer on the phone, output open only while playing. Code: run errors marked in the editor, start_app/list_apps through the WM. Route works offline from its cache. apps/video plays through the platform's player. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
53 lines
968 B
Text
53 lines
968 B
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=0
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[preset00]
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fVideoEchoAlpha=0
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bTexWrap=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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bRedBlueStereo=0
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bMaximizeWaveColor=0
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fWarpAnimSpeed=1
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fWarpScale=1
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cx=0.5
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cy=0.5
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dx=0
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dy=0
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sx=1
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sy=1
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nMotionVectorsX=0
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nMotionVectorsY=0
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mv_a=0
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ib_size=0
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fGammaAdj=1.4
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fDecay=0.95
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zoom=1
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rot=0
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warp=0.03
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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fModWaveAlphaStart=0.5
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fModWaveAlphaEnd=1.3
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fWaveAlpha=0.95
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fWaveScale=0.55
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fWaveSmoothing=0.5
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wave_r=0.2
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wave_g=0.7
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wave_b=1
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wave_x=0.5
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wave_y=0.5
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bDarkenCenter=1
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ob_size=0
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per_frame_1=q1 = time*2.5;
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per_frame_2=q2 = 0.01 + 0.025*bass_att;
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per_frame_3=wave_r = 0.15 + 0.15*sin(time*0.5);
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per_frame_4=wave_g = 0.55 + 0.3*sin(time*0.37 + 2);
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per_frame_5=wave_b = 0.9 + 0.1*sin(time*0.6);
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per_frame_6=wave_x = 0.5 + 0.12*sin(time*0.41); wave_y = 0.5 + 0.1*cos(time*0.33);
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per_pixel_1=zoom = 1.005 + q2*sin(rad*24 - q1);
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per_pixel_2=rot = 0.01*sin(rad*8 + q1*0.3);
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