makepad/apps/amp/resources/visualizer/prism_bloom.milk
Admin ec2bb0f985 apps: Camera, splash-live, Translator, Amp, Code, Route offline
New Camera app whose shots show up in Photos, and the splash_live example
(streamed live coding of Splash UI and shaders). Translator: speech and
photos run where the models run (hub or on-device), microphone opened only
on record. Amp: cubic volume, meters after volume, visualizer on the phone,
output open only while playing. Code: run errors marked in the editor,
start_app/list_apps through the WM. Route works offline from its cache.
apps/video plays through the platform's player.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 07:24:22 +02:00

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MILKDROP_PRESET_VERSION=201
PSVERSION=0
[preset00]
fVideoEchoAlpha=0
bTexWrap=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
bRedBlueStereo=0
bMaximizeWaveColor=0
fWarpAnimSpeed=1
fWarpScale=1
cx=0.5
cy=0.5
dx=0
dy=0
sx=1
sy=1
nMotionVectorsX=0
nMotionVectorsY=0
mv_a=0
ib_size=0
fGammaAdj=1
fDecay=0.95
zoom=1.035
rot=0.04
warp=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
fWaveAlpha=0
fWaveScale=0.5
fWaveSmoothing=0.5
wave_r=1
wave_g=1
wave_b=1
wave_x=0.5
wave_y=0.5
bDarkenCenter=0
ob_size=0
per_frame_1=rot = 0.07 + 0.04*(bass_att - 1);
per_frame_2=zoom = 1.03 + 0.02*mid_att;
per_frame_3=q1 = time*0.6;
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.15
shapecode_0_ang=0
shapecode_0_r=1
shapecode_0_g=0.2
shapecode_0_b=0.6
shapecode_0_a=0.35
shapecode_0_r2=0.2
shapecode_0_g2=0.4
shapecode_0_b2=1
shapecode_0_a2=0.1
shapecode_0_border_r=1
shapecode_0_border_g=1
shapecode_0_border_b=1
shapecode_0_border_a=0.9
shape_0_per_frame1=rad = 0.08 + 0.08*bass_att;
shape_0_per_frame2=ang = q1; x = 0.5 + 0.18*cos(q1*0.7); y = 0.5 + 0.18*sin(q1*0.7);
shape_0_per_frame3=r = 0.6 + 0.4*sin(time*0.9);
shape_0_per_frame4=g = 0.3 + 0.3*sin(time*0.7 + 2);
shape_0_per_frame5=b = 0.6 + 0.4*sin(time*0.5 + 4);
shape_0_per_frame6=r2 = b; g2 = r; b2 = g;
shape_0_per_frame7=border_r = g; border_g = b; border_b = r;