New Camera app whose shots show up in Photos, and the splash_live example (streamed live coding of Splash UI and shaders). Translator: speech and photos run where the models run (hub or on-device), microphone opened only on record. Amp: cubic volume, meters after volume, visualizer on the phone, output open only while playing. Code: run errors marked in the editor, start_app/list_apps through the WM. Route works offline from its cache. apps/video plays through the platform's player. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
75 lines
1.4 KiB
Text
75 lines
1.4 KiB
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=0
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[preset00]
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fVideoEchoAlpha=0
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bTexWrap=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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bRedBlueStereo=0
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bMaximizeWaveColor=0
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fWarpAnimSpeed=1
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fWarpScale=1
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cx=0.5
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cy=0.5
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dx=0
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dy=0
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sx=1
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sy=1
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nMotionVectorsX=0
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nMotionVectorsY=0
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mv_a=0
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ib_size=0
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fGammaAdj=1
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fDecay=0.95
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zoom=1.035
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rot=0.04
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warp=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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fWaveAlpha=0
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fWaveScale=0.5
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fWaveSmoothing=0.5
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wave_r=1
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wave_g=1
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wave_b=1
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wave_x=0.5
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wave_y=0.5
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bDarkenCenter=0
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ob_size=0
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per_frame_1=rot = 0.07 + 0.04*(bass_att - 1);
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per_frame_2=zoom = 1.03 + 0.02*mid_att;
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per_frame_3=q1 = time*0.6;
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shapecode_0_enabled=1
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shapecode_0_sides=6
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.5
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shapecode_0_y=0.5
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shapecode_0_rad=0.15
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shapecode_0_ang=0
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shapecode_0_r=1
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shapecode_0_g=0.2
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shapecode_0_b=0.6
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shapecode_0_a=0.35
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shapecode_0_r2=0.2
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shapecode_0_g2=0.4
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shapecode_0_b2=1
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shapecode_0_a2=0.1
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shapecode_0_border_r=1
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shapecode_0_border_g=1
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shapecode_0_border_b=1
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shapecode_0_border_a=0.9
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shape_0_per_frame1=rad = 0.08 + 0.08*bass_att;
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shape_0_per_frame2=ang = q1; x = 0.5 + 0.18*cos(q1*0.7); y = 0.5 + 0.18*sin(q1*0.7);
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shape_0_per_frame3=r = 0.6 + 0.4*sin(time*0.9);
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shape_0_per_frame4=g = 0.3 + 0.3*sin(time*0.7 + 2);
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shape_0_per_frame5=b = 0.6 + 0.4*sin(time*0.5 + 4);
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shape_0_per_frame6=r2 = b; g2 = r; b2 = g;
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shape_0_per_frame7=border_r = g; border_g = b; border_b = r;
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