New Camera app whose shots show up in Photos, and the splash_live example (streamed live coding of Splash UI and shaders). Translator: speech and photos run where the models run (hub or on-device), microphone opened only on record. Amp: cubic volume, meters after volume, visualizer on the phone, output open only while playing. Code: run errors marked in the editor, start_app/list_apps through the WM. Route works offline from its cache. apps/video plays through the platform's player. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
57 lines
1,007 B
Text
57 lines
1,007 B
Text
MILKDROP_PRESET_VERSION=201
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PSVERSION=0
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[preset00]
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fVideoEchoAlpha=0
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bTexWrap=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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bRedBlueStereo=0
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bMaximizeWaveColor=0
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fWarpAnimSpeed=1
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fWarpScale=1
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cx=0.5
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cy=0.5
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dx=0
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dy=0
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sx=1
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sy=1
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nMotionVectorsX=0
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nMotionVectorsY=0
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mv_a=0
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ib_size=0
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fGammaAdj=1.1
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fDecay=0.95
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zoom=1.03
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rot=0.01
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warp=0.1
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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fModWaveAlphaStart=0.6
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fModWaveAlphaEnd=1.3
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fWaveAlpha=0.9
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fWaveScale=0.9
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fWaveSmoothing=0.6
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wave_r=1
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wave_g=0.6
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wave_b=0.2
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wave_x=0.5
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wave_y=0.5
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bDarkenCenter=0
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ob_size=0
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ob_r=1
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ob_g=0.4
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ob_b=0.1
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ob_a=0.4
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per_frame_1=q1 = time*0.35;
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per_frame_2=ob_r = 0.75 + 0.25*sin(q1);
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per_frame_3=ob_g = 0.35 + 0.3*sin(q1*1.3 + 2);
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per_frame_4=ob_b = 0.15 + 0.15*sin(q1*0.7 + 4);
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per_frame_5=zoom = 1.025 + 0.035*bass_att;
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per_frame_6=rot = 0.012*sin(time*0.21) + 0.01*(treb_att - 1);
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per_frame_7=wave_r = 1; wave_g = 0.75 + 0.25*sin(time); wave_b = 0.4;
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per_pixel_1=rot = rot + 0.02*sin(rad*6 - time*1.5);
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