makepad/libs/game/blocks
Admin 6320c0bc68 Script: game.terrain uses the real generator; cars can carry a model
Groundwork for the demo becoming a splash TEMPLATE. Two things the script
surface could not express, so the demo had to stay in Rust.

**`game.terrain` carried its own single-octave value noise.** That meant the
terrain an AI could reach from splash was strictly worse than the terrain the
engine could make, and the two drifted independently — every fix to
`libs/game/gen/terrain.rs` (fBm, domain warp, world-unit frequency,
slope-aware colour, rim relief) was invisible to any authored game. It now
calls that generator. One generator, one set of bugs.

New params exposed: `feature` (distance between hills, in world units —
answerable, unlike "what is a good freq"), `octaves`, `warp`, `ridged`,
`flatten`, `rim`/`rim_start`.

Two compatibility decisions worth stating:

- `freq` still works. It meant cycles per CELL INDEX, so its wavelength in
  world units is span/((cells-1)*freq); translating rather than ignoring it
  keeps an existing world looking like itself.
- `step` now defaults to 0, not 1.0. The old default quantised every smooth
  slope into one-unit stairs, so a script asking for smooth terrain got a
  contour map. Scripts that want terraces still ask for them.

**`Car` now carries a model**, as `Character` already did, and `game.car`
takes `{model}`. Without it a host could only ever draw ONE kind of car —
which is exactly why the arcade fleet had to live in Rust, and why a
splash-authored world could not have more than a single vehicle shape.

The renderer prefers the car block's own model and falls back to walking the
`parked_car` role, so the same code path serves an authored game and the
built-in demo without the script needing to know the fallback exists.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 16:59:46 +02:00
..
examples NPCs: physically grounded, goal-directed, with their own routines 2026-08-03 11:21:31 +02:00
src Script: game.terrain uses the real generator; cars can carry a model 2026-08-05 16:59:46 +02:00
tests Terrain: a real heightfield under the world, and cars that touch the road 2026-08-05 16:59:45 +02:00
Cargo.toml Terrain: a real heightfield under the world, and cars that touch the road 2026-08-05 16:59:45 +02:00