Squash of 25 work commits (Sep 1–12):237da90render: the sprite lane hands the screen draw back the way it found it895b9a7particles: an emitter can ride a body's own frame914471fai-hub: a feed session whose last socket left ends on its idle timeout; skin: parent, skinned centroid and a nodes-only rig for retargets3fcccf3sim: the whole world is implicitly editable, and one seam says where the ground is5692fabsim: the landform world proves itself — walker through the tunnel includedf4af6dfsim: terrain knows who changed it — a plan layer over player historyadbb078render: a water volume can be physics without a picturec17480frender: a non-rigid body may carry its own orientationacad401sim: an agent with no route holds and retries instead of walking into the wall22b2bf9sim + chat: the composed world surface takes a map floor; the chat gets plan toolsfaf8112web path: the tessellator's lap timer, the trace span and the fusion cycle timer have no clock on the webd3472ebtsdf: the clock-taking XR helpers are native-only — the browser has no depth camera and no Instant4946c9esim + render: a repaint is not a world edit — colour and glow restyles never rebake the lightmap4317f58sim + render + chat: walk decks as a surface, the filmed body is no obstruction, the brief never asks9791279render: support rigged models and custom materials across viewers3ce2792sim: use deck geometry for collision and sensing c8b79ff Add portable PBR, rig and soft-body authoring support 108d423 Add transactional polygon modeling and editable asset documents 38f4d3b Refine editable modeling and firm yarn character behavior 08a2637 sim: add entity-owned lights and vehicle headlights 00d96a7 render: add clustered lights, local shadows and incremental GI cf916af render: import glTF asset extensions and wire clustered GI c6d2cca model: cut transaction memory and raise capacity limits 41af47a raytrace: add a CPU probe-ray BVH budget example c963d0a libs: the game sim splits into makepad-scene and makepad-soft-body; render, model, fab and the asset importer retarget Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
20 lines
651 B
TOML
20 lines
651 B
TOML
[package]
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name = "makepad-xr"
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version = "1.0.0"
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authors = ["Makepad <info@makepad.nl>"]
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edition = "2021"
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description = "Reusable XR scene components for Makepad"
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license = "MIT OR Apache-2.0"
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[features]
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lz4_force_scalar = ["makepad-lz4/force-scalar"]
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[dependencies]
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makepad-lz4 = { path = "../libs/lz4", version = "0.1.0" }
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makepad-widgets = { path = "../widgets", version = "2.0.0" }
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makepad-gltf = { path = "../libs/gltf", version = "1.0.0" }
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makepad-splat = { path = "../libs/splat", version = "1.0.0" }
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makepad-box3d = { path = "../libs/box3d", version = "0.1.0" }
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[lints.rust]
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unexpected_cfgs = { level = "warn", check-cfg = ["cfg(gpusim)"] }
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