makepad/examples/gamemaker
andodeki 1561856949 fix(game): pass filmed body to 5-arg camera_boom_limit
libs/sim migrated camera_boom_limit to take `ignore: u64` (the filmed
body) but the game/blocks controller, game/render scene and the
gamemaker example still called the 4-arg form, so every crate depending
on makepad-game-blocks/render failed to compile (nigig TRAFFIC-P0-01).
Pass the controller's `subject` / `world.cam_third`, mirroring the
already-migrated libs/render/src/scene.rs.
2026-09-26 11:15:34 +00:00
..
resources Merge upstream origin/dev fda40f56 into nigig fork - preserve nigig hub/web_server, take upstream dev updates 2026-09-25 17:25:35 +03:00
src fix(game): pass filmed body to 5-arg camera_boom_limit 2026-09-26 11:15:34 +00:00
build.rs Merge upstream origin/dev fda40f56 into nigig fork - preserve nigig hub/web_server, take upstream dev updates 2026-09-25 17:25:35 +03:00
Cargo.toml Merge upstream origin/dev fda40f56 into nigig fork - preserve nigig hub/web_server, take upstream dev updates 2026-09-25 17:25:35 +03:00