Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
55 lines
1.7 KiB
Text
55 lines
1.7 KiB
Text
// SILK VEIL — a few WIDE slow ribbons in pastel light, tilt-shifted:
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// fabric in zero gravity. Calm ambient.
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{
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name: "Silk Veil"
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engine: "ribbons"
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seed: 2
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ribbons: 14
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trail: 150
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width: 0.26
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flow_speed: 1.7
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swirl: 0.9
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bound: 5.0
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beat_pulse: "0.2 * (0.2 + 1.6*p0)"
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beat_rate: 0.25
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// PERFORMANCE DIALS — mid-knob = the stock look, exact.
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "PUMP", bind: "p0", default: 0.5},
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{name: "FOCUS", bind: "p1", default: 0.5},
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{name: "GLOW", bind: "p2", default: 0.5}
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]
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color_bg: #x100a14
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color_a: #xeeb8dd
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color_b: #xa8c8f0
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color_c: #xfff0f6
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cam_dist: 9.0
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cam_orbit: 0.06
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fog: 0.02
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stages: [
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{kind: "tiltshift", focus: "p1", width: 0.35, levels: 2},
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{kind: "bloom", threshold: 0.6, strength: "1.1 * (0.25 + 1.5*p2)", levels: 2}
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]
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// THE LOOK LIVES HERE. This block is not a reference to the
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// engine's shader — it IS the pixel math this effect runs.
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// Rewrite it and the effect looks different; everything else
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// (geometry, motion, the content coupling, the beat) keeps
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// working, because the block SUBCLASSES the engine shader.
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// Inputs: t = trail age 0..1, attr = (ribbon, age, hue, side).
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// Signals: self.time_beat (time, beat, phase, pulse),
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// self.sig (bar, bpm, energy, dt), self.user (p0..p3),
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// self.col_a/b/c/bg, self.fog (density, glow, content, -).
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shader: draw.DrawVjFxRibbon {
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fx_color: fn(t: float, attr: vec4, normal: vec3, wpos: vec3) -> vec4 {
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let hue = attr.z
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let base = self.col_a.mix(self.col_b, hue).mix(self.col_c, self.time_beat.w * 0.5)
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return base
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}
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}
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}
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