makepad/apps/vj/resources/effects/43_silk_veil.splash
Arena Agent d8d5ea8b6a Repair integration manifests and port nigig exports onto upstream widget families
Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
2026-10-26 11:23:26 +00:00

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Text

// SILK VEIL — a few WIDE slow ribbons in pastel light, tilt-shifted:
// fabric in zero gravity. Calm ambient.
{
name: "Silk Veil"
engine: "ribbons"
seed: 2
ribbons: 14
trail: 150
width: 0.26
flow_speed: 1.7
swirl: 0.9
bound: 5.0
beat_pulse: "0.2 * (0.2 + 1.6*p0)"
beat_rate: 0.25
// PERFORMANCE DIALS — mid-knob = the stock look, exact.
p0: 0.5 p1: 0.5 p2: 0.5
dials: [
{name: "PUMP", bind: "p0", default: 0.5},
{name: "FOCUS", bind: "p1", default: 0.5},
{name: "GLOW", bind: "p2", default: 0.5}
]
color_bg: #x100a14
color_a: #xeeb8dd
color_b: #xa8c8f0
color_c: #xfff0f6
cam_dist: 9.0
cam_orbit: 0.06
fog: 0.02
stages: [
{kind: "tiltshift", focus: "p1", width: 0.35, levels: 2},
{kind: "bloom", threshold: 0.6, strength: "1.1 * (0.25 + 1.5*p2)", levels: 2}
]
// THE LOOK LIVES HERE. This block is not a reference to the
// engine's shader — it IS the pixel math this effect runs.
// Rewrite it and the effect looks different; everything else
// (geometry, motion, the content coupling, the beat) keeps
// working, because the block SUBCLASSES the engine shader.
// Inputs: t = trail age 0..1, attr = (ribbon, age, hue, side).
// Signals: self.time_beat (time, beat, phase, pulse),
// self.sig (bar, bpm, energy, dt), self.user (p0..p3),
// self.col_a/b/c/bg, self.fog (density, glow, content, -).
shader: draw.DrawVjFxRibbon {
fx_color: fn(t: float, attr: vec4, normal: vec3, wpos: vec3) -> vec4 {
let hue = attr.z
let base = self.col_a.mix(self.col_b, hue).mix(self.col_c, self.time_beat.w * 0.5)
return base
}
}
}