Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
51 lines
1.8 KiB
Text
51 lines
1.8 KiB
Text
// TINT — the picture is recoloured into a single hue: AMOUNT dials how
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// much of the original survives, LUMA how much the tint still shades by
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// brightness versus sitting flat, GLOW lifts the tint's own brightness.
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{
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name: "Tint"
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engine: "screen"
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seed: 204
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input0: "test"
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speed: 1.0
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beat_pulse: 0.4
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beat_rate: 1.0
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bar_beats: 4
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glow: 1.0
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// PERFORMANCE DIALS — mid-knob = the stock look, exact.
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p0: 0.5 p1: 0.5 p2: 0.5
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dials: [
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{name: "AMOUNT", bind: "p0", default: 0.5},
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{name: "LUMA", bind: "p1", default: 0.5},
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{name: "GLOW", bind: "p2", default: 0.5}
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]
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color_bg: #x03040a
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color_a: #xff8844
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color_b: #xff3a86
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color_c: #xfff0d0
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stages: [
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{kind: "bloom", threshold: 0.6, strength: 1.0, levels: 2}
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]
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// THE LOOK LIVES HERE: the whole frame is this function. col_a is the
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// tint colour; the picture crossfades into it, luma-shaded or flat.
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// Inputs: uv, content = input0 at uv, cmix = pre-gated content
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// strength. Signals: self.time_beat (time, beat, phase, pulse),
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// self.sig (bar, bpm, energy, dt), self.user (p0..p3),
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// self.col_a/b/c/bg, self.fog (density, glow, content, -).
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shader: draw.DrawVjFxScreen {
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fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
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let luma = dot(content.xyz, vec3(0.299, 0.587, 0.114))
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let amount = clamp(0.2 + 1.6 * self.user.x, 0.0, 1.0)
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let lumamix = clamp(self.user.y, 0.0, 1.0)
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let glow = 0.5 + 1.5 * self.user.z
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let flat = self.col_a.xyz
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let shaded = self.col_a.xyz * (0.3 + 1.4 * luma)
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let tint = flat.mix(shaded, lumamix) * glow
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let rgb = content.xyz.mix(tint, amount)
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return vec4(clamp(rgb, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0)), 1.0)
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}
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}
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}
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