makepad/apps/vj/resources/effects/191_zigzag_twirl.splash
Arena Agent d8d5ea8b6a Repair integration manifests and port nigig exports onto upstream widget families
Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
2026-10-26 11:23:26 +00:00

38 lines
1.4 KiB
Text

// ZIGZAG TWIRL — a normal centre twirl, but the sampled radius rides a
// travelling triangle wave first, so the swirl arms come out jagged.
{
name: "Zigzag Twirl"
engine: "screen"
input0: "test"
p0: 0.5 p1: 0.5 p2: 0.5
dials: [
{name: "SPIN", bind: "p0", default: 0.5},
{name: "ZIGS", bind: "p1", default: 0.5},
{name: "DEPTH", bind: "p2", default: 0.5}
]
stages: [
{kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2}
]
shader: draw.DrawVjFxScreen {
fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
let center = vec2(0.5, 0.5)
let d = uv - center
let r = length(d)
let ang0 = atan2(d.y, d.x)
let reach = 0.5
let falloff = clamp(1.0 - r / reach, 0.0, 1.0)
let spin = falloff * falloff * (4.0 + 9.0 * self.user.x) * (0.6 + 0.4 * self.time_beat.w)
let zfreq = 6.0 + 26.0 * self.user.y
let tri = abs(fract(r * zfreq - fract(self.time_beat.y * 0.1)) - 0.5) * 2.0
let zig = (tri - 0.5) * 0.05 * self.user.z * falloff
let newr = clamp(r + zig, 0.0, 0.75)
let ang = ang0 + spin
let w = center + vec2(cos(ang), sin(ang)) * newr
let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0)))
return vec4(tex.xyz, 1.0)
}
}
}