makepad/apps/vj/resources/effects/188_warper.splash
Arena Agent d8d5ea8b6a Repair integration manifests and port nigig exports onto upstream widget families
Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
2026-10-26 11:23:26 +00:00

32 lines
1.2 KiB
Text

// WARPER — two independent travelling sine warps, one per axis, each
// optionally layered with a faster second phase; COMPLEX thickens the mix.
{
name: "Warper"
engine: "screen"
input0: "test"
p0: 0.5 p1: 0.5 p2: 0.5
dials: [
{name: "DEPTH", bind: "p0", default: 0.5},
{name: "SPEED", bind: "p1", default: 0.5},
{name: "COMPLEX", bind: "p2", default: 0.5}
]
stages: [
{kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2}
]
shader: draw.DrawVjFxScreen {
fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
let t = self.time_beat.x
let speed = 0.3 + 1.3 * self.user.y
let amp = (0.012 + 0.045 * self.user.x) * (0.6 + 0.4 * self.time_beat.w)
let cplx = clamp(self.user.z, 0.0, 1.0)
let wx = sin(uv.y * 12.0 + t * speed) + cplx * 0.5 * sin(uv.y * 27.0 - t * speed * 1.7)
let wy = sin(uv.x * 9.0 - t * speed * 1.3) + cplx * 0.5 * sin(uv.x * 23.0 + t * speed * 2.1)
let w = uv + vec2(wx, wy) * amp
let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0)))
return vec4(tex.xyz, 1.0)
}
}
}