makepad/apps/vj/resources/effects/174_nested_zoom.splash
Arena Agent d8d5ea8b6a Repair integration manifests and port nigig exports onto upstream widget families
Restore missing required asset/flow packages from the pinned nigig revision; retain upstream script isolation, X11 hover, and widget-core fixes. Validated makepad-widgets data feature with Rust 1.97.1.
2026-10-26 11:23:26 +00:00

41 lines
1.3 KiB
Text

// NESTED ZOOM — the frame recurses into itself: each level is a smaller,
// rotated copy inset inside the one before it, LEVELS deep.
{
name: "Nested Zoom"
engine: "screen"
input0: "test"
p0: 0.5 p1: 0.5 p2: 0.5
dials: [
{name: "ZOOM", bind: "p0", default: 0.5},
{name: "LEVELS", bind: "p1", default: 0.5},
{name: "SPIN", bind: "p2", default: 0.5}
]
stages: [
{kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2}
]
shader: draw.DrawVjFxScreen {
fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
let z = 1.3 + 1.0 * self.user.x
let levels = floor(mix(2.0, 5.0, self.user.y) + 0.5)
let ang = 0.12 * (0.2 + 1.6 * self.user.z)
let cs = cos(ang)
let sn = sin(ang)
let mut p = uv - vec2(0.5, 0.5)
let mut i = 0.0
loop {
if i > levels - 0.5 {
break
}
p = vec2(p.x * cs - p.y * sn, p.x * sn + p.y * cs) * z
p = vec2(fract(p.x + 0.5) - 0.5, fract(p.y + 0.5) - 0.5)
i = i + 1.0
}
let w = p + vec2(0.5, 0.5)
let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0)))
return vec4(tex.xyz, 1.0)
}
}
}